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General Tabletop Discussion
*Dungeons & Dragons
So... what happened during the playtests?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6883954" data-attributes="member: 6701872"><p>Part of that could have to do with that at the beginning of the playtest it was Monte Cook at the helm, and then he left the company.</p><p></p><p>Another part could be that what the various internet forums and sales data suggested at the time - that the D&D fan-base was scattered across different editions or games and didn't share much common ground on what they wanted D&D to be - didn't turn out to be what their playtest survey results suggested - that a clear majority opinion existed within the survey participants.</p><p></p><p>Also, there is a bit of a change between the build-up of the word "module" as a buzz-word (and "dial" along with it), and the delivery of the DMG's array of optional rules - the game can be tuned to create very different experiences with those options, but the manner in which they ended up being presented didn't match relatively common expectations of what "module" and "dial" were going to mean, so it's not entirely uncommon for someone to say that modular design and "dials" got tossed out at some point even though I see more or less what was talked about present in the final game.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6883954, member: 6701872"] Part of that could have to do with that at the beginning of the playtest it was Monte Cook at the helm, and then he left the company. Another part could be that what the various internet forums and sales data suggested at the time - that the D&D fan-base was scattered across different editions or games and didn't share much common ground on what they wanted D&D to be - didn't turn out to be what their playtest survey results suggested - that a clear majority opinion existed within the survey participants. Also, there is a bit of a change between the build-up of the word "module" as a buzz-word (and "dial" along with it), and the delivery of the DMG's array of optional rules - the game can be tuned to create very different experiences with those options, but the manner in which they ended up being presented didn't match relatively common expectations of what "module" and "dial" were going to mean, so it's not entirely uncommon for someone to say that modular design and "dials" got tossed out at some point even though I see more or less what was talked about present in the final game. [/QUOTE]
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So... what happened during the playtests?
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