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So... what happened during the playtests?
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<blockquote data-quote="GreyLord" data-source="post: 6884728" data-attributes="member: 4348"><p>I feel the same way. They ignored almost ALL of the Old school comments in the surveys in lieu of listening to PF, 3e and 4e players, and it shows in the final document.</p><p></p><p>Admittedly, the majority of the crowds they were expecting to attract were from those groups, so it makes sense for them to listen more closely to them, and they were probably larger in size than those still from the older editions, which gave their choices more weight.</p><p></p><p>However, there were some items that were particularly LOUDLY discussed online, which had people wanting things done with 5e, but instead of those showing up, the exact opposite happened at times.</p><p></p><p>This gives the appearance that once major ideas were done, 5e's designers ignored anything that fell outside their vision of what they wanted, even if a majority of the online groups wanted something different.</p><p></p><p>HOWEVER...and this is probably pretty big...it could be that those who are silent, or not seen voicing opinions online had different views and different thoughts and were the majority instead in regards to some decisions.</p><p></p><p></p><p></p><p>Though many try to deny that happened, I remember it distinctly as it was presented to me...ironically that was dropped in later presentations.</p><p></p><p></p><p></p><p>I think there's an interesting story behind that...but we may never hear it fully, it's Monte's to tell, and I doubt he'll tell it.</p><p></p><p></p><p></p><p>I've said it multiple times recently, but I actually decided to do just that with 5e, and DID create a document that does just that on DMs guild (called 5e Old school). I think that shows that 5e IS highly malleable and adaptable to other editions and even the older editions right back to the original...but that's my opinion and my take on the matter.</p><p></p><p>I think what may have happened in regards to the modularity was what I mentioned above, WotC realized that a majority of their audience was not going to come from the older edition players (despite that the numbers of these players outnumber the others at a 4 or 5 to 1 ratio...most are either too preoccupied with other interests these days like family, or will only play the older editions rather than playing a new 5e edition) and instead a majority of those taking the surveys and participating in the playtest were those who were familiar with 3e, PF, and 4e.</p><p></p><p>That made the focus change and of course, with the players coming from a majority of those disciplines, heavily changed what the emphasis and design ideas were towards the game.</p><p></p><p>I think it may have still turned out very differently if Monte had not left. In some ways, I think some of the older school ideas in 5e may be directly attributable to some of his contributions.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 6884728, member: 4348"] I feel the same way. They ignored almost ALL of the Old school comments in the surveys in lieu of listening to PF, 3e and 4e players, and it shows in the final document. Admittedly, the majority of the crowds they were expecting to attract were from those groups, so it makes sense for them to listen more closely to them, and they were probably larger in size than those still from the older editions, which gave their choices more weight. However, there were some items that were particularly LOUDLY discussed online, which had people wanting things done with 5e, but instead of those showing up, the exact opposite happened at times. This gives the appearance that once major ideas were done, 5e's designers ignored anything that fell outside their vision of what they wanted, even if a majority of the online groups wanted something different. HOWEVER...and this is probably pretty big...it could be that those who are silent, or not seen voicing opinions online had different views and different thoughts and were the majority instead in regards to some decisions. Though many try to deny that happened, I remember it distinctly as it was presented to me...ironically that was dropped in later presentations. I think there's an interesting story behind that...but we may never hear it fully, it's Monte's to tell, and I doubt he'll tell it. I've said it multiple times recently, but I actually decided to do just that with 5e, and DID create a document that does just that on DMs guild (called 5e Old school). I think that shows that 5e IS highly malleable and adaptable to other editions and even the older editions right back to the original...but that's my opinion and my take on the matter. I think what may have happened in regards to the modularity was what I mentioned above, WotC realized that a majority of their audience was not going to come from the older edition players (despite that the numbers of these players outnumber the others at a 4 or 5 to 1 ratio...most are either too preoccupied with other interests these days like family, or will only play the older editions rather than playing a new 5e edition) and instead a majority of those taking the surveys and participating in the playtest were those who were familiar with 3e, PF, and 4e. That made the focus change and of course, with the players coming from a majority of those disciplines, heavily changed what the emphasis and design ideas were towards the game. I think it may have still turned out very differently if Monte had not left. In some ways, I think some of the older school ideas in 5e may be directly attributable to some of his contributions. [/QUOTE]
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So... what happened during the playtests?
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