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So... what happened during the playtests?
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<blockquote data-quote="Tony Vargas" data-source="post: 6884772" data-attributes="member: 996"><p>They never actually released the results of any of the surveys, just commented on them very selectively. </p><p></p><p>It's easy to fill out a survey, never see the compiled results, and conclude from the way the survey-taker acts on those hidden results that they're pointedly ignoring your opinions and focusing on contrary ones, perhaps even arbitrarily or because of their own prejudices.</p><p></p><p>Ask a 3.x/PF 4e/E fan, and they'll probably say that the modern fans' concerns were ignored and 5e caters to the grognards. </p><p></p><p>As a grognard fan of 1e who also liked 3.x & 4e, I look at 5e and see a lot of 2e influence. ;P</p><p></p><p>Other times they went with the crowds' shouting. DoaM, for instance.</p><p></p><p>Especially the older editions, which were very DM-driven the way 5e is, and very open to variants, and not mechanically tight or balanced. You could even make-over 5e to be more and more 3.5/PF-like, but the payoff is slight - you can just use PF, it's already there, it's very well-supported, and anyone can pick up support if Paizo ever slacks off, because it's all OGL/SRD. </p><p></p><p>I can't agree with that. WotC has been chasing the lapsed player from the 80s almost since the moment it took over the D&D franchise. 3.0 proudly declared 'back to the dungeon.' Classic 80s adventures were constantly being reprised. The Red Box came back with Essentials. 5e has gotten review after review likening it to AD&D or 2e. </p><p></p><p>And, anecdotal evidence warning, I see guys at my FLGS on a weekly basis whom I used to see maybe once a year at a convention. I'm not the oldest guy running D&D there, anymore. Returning players are a very real thing with 5e. It might or might not be succeeding at bringing back the fad years to WotC/Hasbro's satisfaction, but it's doin' something right. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think the surveys were probably, ultimately, filled out by a fairly small proportion of gamers. I was one of 'em - I kept filling out those surveys to the bitter end. But, I was all but alone in that among the 40-60 gamers who frequented our FLGS. I could dragoon maybe a half-dozen of them at a time into playing at my playtest table, but, even when they had definite opinions, they wouldn't bother with the surveys. </p><p></p><p>But, ultimately, 5e /did/ deliver modularity. The basic pdf has the same 4 basic classes as 0D&D w/Greyhawk. The class designs are more prolific than 2e, but very much in the 2e model. 3.x MCing/feats are optional. All the classes in the classic game, and in the 3e PH1 are represented. You can pick & choose what you want, to a degree, even as a player. The DMG <em>has</em> modules that edge the game in other directions.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6884772, member: 996"] They never actually released the results of any of the surveys, just commented on them very selectively. It's easy to fill out a survey, never see the compiled results, and conclude from the way the survey-taker acts on those hidden results that they're pointedly ignoring your opinions and focusing on contrary ones, perhaps even arbitrarily or because of their own prejudices. Ask a 3.x/PF 4e/E fan, and they'll probably say that the modern fans' concerns were ignored and 5e caters to the grognards. As a grognard fan of 1e who also liked 3.x & 4e, I look at 5e and see a lot of 2e influence. ;P Other times they went with the crowds' shouting. DoaM, for instance. Especially the older editions, which were very DM-driven the way 5e is, and very open to variants, and not mechanically tight or balanced. You could even make-over 5e to be more and more 3.5/PF-like, but the payoff is slight - you can just use PF, it's already there, it's very well-supported, and anyone can pick up support if Paizo ever slacks off, because it's all OGL/SRD. I can't agree with that. WotC has been chasing the lapsed player from the 80s almost since the moment it took over the D&D franchise. 3.0 proudly declared 'back to the dungeon.' Classic 80s adventures were constantly being reprised. The Red Box came back with Essentials. 5e has gotten review after review likening it to AD&D or 2e. And, anecdotal evidence warning, I see guys at my FLGS on a weekly basis whom I used to see maybe once a year at a convention. I'm not the oldest guy running D&D there, anymore. Returning players are a very real thing with 5e. It might or might not be succeeding at bringing back the fad years to WotC/Hasbro's satisfaction, but it's doin' something right. ;) I think the surveys were probably, ultimately, filled out by a fairly small proportion of gamers. I was one of 'em - I kept filling out those surveys to the bitter end. But, I was all but alone in that among the 40-60 gamers who frequented our FLGS. I could dragoon maybe a half-dozen of them at a time into playing at my playtest table, but, even when they had definite opinions, they wouldn't bother with the surveys. But, ultimately, 5e /did/ deliver modularity. The basic pdf has the same 4 basic classes as 0D&D w/Greyhawk. The class designs are more prolific than 2e, but very much in the 2e model. 3.x MCing/feats are optional. All the classes in the classic game, and in the 3e PH1 are represented. You can pick & choose what you want, to a degree, even as a player. The DMG [i]has[/i] modules that edge the game in other directions. [/QUOTE]
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So... what happened during the playtests?
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