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So... what happened during the playtests?
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<blockquote data-quote="Sacrosanct" data-source="post: 6885130" data-attributes="member: 15700"><p>I'm looking at the August 2012 packet (the oldest I still have), and some of the key differences were:</p><p></p><p>Classes had different bonuses to attack with weapons vs. magic. E.g., a wizard got a +2 to attack with weapons and a +3 to attack with spells at first level. Fighters obviously got higher weapon attack bonuses than all other classes.</p><p></p><p>Cleric had orisons, which were minor spells. Wizards had cantrips, which were also minor spells. Both were rolled up into cantrips presently.</p><p></p><p>Sneak attack wasn't applied unless you had advantage unless you were a thug, where you could apply it if you had 2 allies within reach of your target. Thugs could also cause an effect to drop movement to 0 of the target with a sneak attack</p><p></p><p>All fighters had expertise dice from level one, but most of them were replacing weapon damage with expertise damage, and all were contingent of a rule (like replacing an attack, an opponent attacks an ally, etc).</p><p></p><p>Sorcerers had will power. Basically spell points. They did not have a spell table like all casters in 5e. It looked like a hybrid between current sorcerer with sorcery points, and the warlock with spells known and max spell level.</p><p></p><p>Warlocks didn't know spells. they only had invocations and ritual magic.</p><p></p><p>That's the classes. Races had built in bonuses to racial weapons. Dwarves, for instance, increased the weapon damage die type for axes or hammers. Elves did the same for long swords and long bows. Etc. Humans just had extra stat bonuses</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6885130, member: 15700"] I'm looking at the August 2012 packet (the oldest I still have), and some of the key differences were: Classes had different bonuses to attack with weapons vs. magic. E.g., a wizard got a +2 to attack with weapons and a +3 to attack with spells at first level. Fighters obviously got higher weapon attack bonuses than all other classes. Cleric had orisons, which were minor spells. Wizards had cantrips, which were also minor spells. Both were rolled up into cantrips presently. Sneak attack wasn't applied unless you had advantage unless you were a thug, where you could apply it if you had 2 allies within reach of your target. Thugs could also cause an effect to drop movement to 0 of the target with a sneak attack All fighters had expertise dice from level one, but most of them were replacing weapon damage with expertise damage, and all were contingent of a rule (like replacing an attack, an opponent attacks an ally, etc). Sorcerers had will power. Basically spell points. They did not have a spell table like all casters in 5e. It looked like a hybrid between current sorcerer with sorcery points, and the warlock with spells known and max spell level. Warlocks didn't know spells. they only had invocations and ritual magic. That's the classes. Races had built in bonuses to racial weapons. Dwarves, for instance, increased the weapon damage die type for axes or hammers. Elves did the same for long swords and long bows. Etc. Humans just had extra stat bonuses [/QUOTE]
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So... what happened during the playtests?
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