Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
So... what happened during the playtests?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sacrosanct" data-source="post: 6887003" data-attributes="member: 15700"><p>I don't think this is true. For one, it's not really a "grognard" issue; that's just a passive aggressive snipe at group of gamers you obviously don't like by your terminology you're using. It came down to how a person reconciled "should you actually do damage with weapons when you completely miss what you're attacking" and that is not a generational question. Fans of every edition were split. I've been playing 1e since 1981 all the way to 2012 when the playtests came out, and I really didn't have that much of an issue with it. It wasn't my first preference, but I could see the other side of the argument and wouldn't have worried too much if they kept it in. </p><p></p><p>Secondly, it assumes that the design team went out of their way to appease grognards, which is also untrue. It's an observation that makes me shake my head every time I read things like that. Just because <em>some</em> elements of TSR era D&D were brought into 5e, doesn't mean they were "appeasing grognards". Elements and concepts from <em>every</em> edition was brought into 5e. I'll never understand why people will ignore the elements from their favorite version, see elements from another version, and say or otherwise imply that 5e catered to that other version while ignoring theirs. If they really wanted to "appease the grognards", they would have used THAC0, save or die, made it more lethal, had level limits, increased niche protection, and never had things like dragonborn or tieflings as options to play, or had any non-magical healing or feats or ASIs.</p><p></p><p>And thirdly, the "nice things" you're talking about is purely subjective and your opinion. Obviously lots of people felt that DoaM wasn't a nice thing. I'm guessing the majority who filled out the surveys didn't think so, since that's what they seem to have made their changes based on. It's also blatantly untrue that any sort of influence from "grognard preferences" automatically means removing all the good things from the fighter design.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6887003, member: 15700"] I don't think this is true. For one, it's not really a "grognard" issue; that's just a passive aggressive snipe at group of gamers you obviously don't like by your terminology you're using. It came down to how a person reconciled "should you actually do damage with weapons when you completely miss what you're attacking" and that is not a generational question. Fans of every edition were split. I've been playing 1e since 1981 all the way to 2012 when the playtests came out, and I really didn't have that much of an issue with it. It wasn't my first preference, but I could see the other side of the argument and wouldn't have worried too much if they kept it in. Secondly, it assumes that the design team went out of their way to appease grognards, which is also untrue. It's an observation that makes me shake my head every time I read things like that. Just because [i]some[/i] elements of TSR era D&D were brought into 5e, doesn't mean they were "appeasing grognards". Elements and concepts from [i]every[/i] edition was brought into 5e. I'll never understand why people will ignore the elements from their favorite version, see elements from another version, and say or otherwise imply that 5e catered to that other version while ignoring theirs. If they really wanted to "appease the grognards", they would have used THAC0, save or die, made it more lethal, had level limits, increased niche protection, and never had things like dragonborn or tieflings as options to play, or had any non-magical healing or feats or ASIs. And thirdly, the "nice things" you're talking about is purely subjective and your opinion. Obviously lots of people felt that DoaM wasn't a nice thing. I'm guessing the majority who filled out the surveys didn't think so, since that's what they seem to have made their changes based on. It's also blatantly untrue that any sort of influence from "grognard preferences" automatically means removing all the good things from the fighter design. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So... what happened during the playtests?
Top