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General Tabletop Discussion
*Dungeons & Dragons
So... what happened during the playtests?
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<blockquote data-quote="flametitan" data-source="post: 6887206" data-attributes="member: 6822731"><p>My own stance on DoaM would be a preference towards abilities that instead turn misses into hits (Whether it's automatic like reverse Legendary Resistance or by allowing you to add another roll on top of it like the battlemaster). I don't know if such abilities would be <em>better</em>, I just feel that makes a better mechanical representation of what's going on and the skill of the character involved.</p><p></p><p>I agree that the fighter could use some more cool things that aren't just additional bonuses to their attacks. It's a weird design space to work with, as it could easily veer into being perceived as "Martial Magic", but there's definitely things to give them.</p></blockquote><p></p>
[QUOTE="flametitan, post: 6887206, member: 6822731"] My own stance on DoaM would be a preference towards abilities that instead turn misses into hits (Whether it's automatic like reverse Legendary Resistance or by allowing you to add another roll on top of it like the battlemaster). I don't know if such abilities would be [i]better[/i], I just feel that makes a better mechanical representation of what's going on and the skill of the character involved. I agree that the fighter could use some more cool things that aren't just additional bonuses to their attacks. It's a weird design space to work with, as it could easily veer into being perceived as "Martial Magic", but there's definitely things to give them. [/QUOTE]
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Community
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*Dungeons & Dragons
So... what happened during the playtests?
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