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So... what happened during the playtests?
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<blockquote data-quote="Eubani" data-source="post: 6887732" data-attributes="member: 6689493"><p>I dont seem to remenmber mentioning defined powers thats your words in my mouth. Status affects is one area. Spell are allowed whatever they wish but can a good bludgeoning cause dizziness or temp stun, or can a good sword slice cause a bleeding wound nope 1d8+x damage and move along. Next why is it the fighter that must be the simple class why not a blaster mage that does so many damage the end. Why must the fighters "advanced" choice share the same chasis as the simple? Why couldnt we have a simple fighter class with its own subclasses and an advanced fighter class with its own set? Lets also ignore precedence of past fighter treatment as well while we are at it. You hold the Battlemaster up as an answer but I promise you that we will not see many if any manouvers created whilst we will drown in new spells over time, on top of that after your initial choices the later picks are the ones you didnt really want....the best of whats left. Where as level defined abilities (such as spells) you get access to more powerful or improved ones as you go along. In all aspect even when they have given fighters abilities they are are half hearted in delivery and design. You may be happy with what is on offer but this does not mean that others have to be or that we cannot wish for better design. Please also note I made sure to note that it was my opinion.</p></blockquote><p></p>
[QUOTE="Eubani, post: 6887732, member: 6689493"] I dont seem to remenmber mentioning defined powers thats your words in my mouth. Status affects is one area. Spell are allowed whatever they wish but can a good bludgeoning cause dizziness or temp stun, or can a good sword slice cause a bleeding wound nope 1d8+x damage and move along. Next why is it the fighter that must be the simple class why not a blaster mage that does so many damage the end. Why must the fighters "advanced" choice share the same chasis as the simple? Why couldnt we have a simple fighter class with its own subclasses and an advanced fighter class with its own set? Lets also ignore precedence of past fighter treatment as well while we are at it. You hold the Battlemaster up as an answer but I promise you that we will not see many if any manouvers created whilst we will drown in new spells over time, on top of that after your initial choices the later picks are the ones you didnt really want....the best of whats left. Where as level defined abilities (such as spells) you get access to more powerful or improved ones as you go along. In all aspect even when they have given fighters abilities they are are half hearted in delivery and design. You may be happy with what is on offer but this does not mean that others have to be or that we cannot wish for better design. Please also note I made sure to note that it was my opinion. [/QUOTE]
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So... what happened during the playtests?
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