Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
So... what happened during the playtests?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6888344" data-attributes="member: 996"><p>There have been a few sub-classes that use CS dice in UA, in a few more-specific ways than maneuvers (that aren't actually maneuvers that might expand the BM's repetoir). And, the BM-style maneuvers are a very limited design space, anyway, since they have to squeeze in the limited wiggle-room left by the fighter's heavy focus on multi-attacking DPR. There's really not a lot more to be done with the fighter, especially given the way it's been approached in SCAG & UA. </p><p></p><p>I'd suggest otherwise. It might be worth a peek, but it's essentially an on-line slush pile. As a player, don't bother sifting through it to find something you might like, since the chances you can find a DM who found/liked the same thing is pretty slight. As a DM, though, it could be a handy resource. Thus "DM's Guild," no doubt. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Meh. Real life is full of things your average D&D-playing nerd has no experience of. Combat to the death with medieval weapons (or any weapons, or no weapons) being only one of them. As far as second-hand experience via genre tropes, sure, but we have that for magic, as well. </p><p></p><p>Magic has more push-button/'broken'/detailed/whatever sub-systems because: tradition. It's not required. There are plenty of games, including one edition of D&D, that didn't give non-caster short shrift. It all depends on the tone the game goes for. A game like Ars Magicka is tilted way over in favor of casters, with non-casters ('Grogs') explicitly relegated to second-class-PC (if they're PCs at all) status, while, conversely, a game like Iron Heroes had only 1 caster class, and it wasn't even necessarily an option, and, other games strike more of a balance Hero System's 'powers' could be used with equal facility to build magical, non-magical, technological, mutant abilities and anything else you could think of.</p><p></p><p>Didn't seem /that/ passive. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> And, all the negativity towards DoaM was very much "sniping at other gamers who play differently." </p><p></p><p>To be clear, the BM isn't anything like a 'complex fighter' or warlord, it's still deadly dull and simplistic by the standards of fans who want more depth in their PC options. It's just that there's /plenty/ of such complexity everywhere else. You just have to be a little flexible about what kind of concept you play.</p><p></p><p>Hyperbole is rarely productive. Sometimes it makes a point. Sometimes it's just funny. "Grognard appeasement ritual" was kinda funny, and it did make a point, not about either side of the DoaM furor, or about WotC's decision on that topic, but about the long-standing bi-polar issue D&D and it's community have had with the fighter ('most popular class,' yet 'can't have nice things').</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6888344, member: 996"] There have been a few sub-classes that use CS dice in UA, in a few more-specific ways than maneuvers (that aren't actually maneuvers that might expand the BM's repetoir). And, the BM-style maneuvers are a very limited design space, anyway, since they have to squeeze in the limited wiggle-room left by the fighter's heavy focus on multi-attacking DPR. There's really not a lot more to be done with the fighter, especially given the way it's been approached in SCAG & UA. I'd suggest otherwise. It might be worth a peek, but it's essentially an on-line slush pile. As a player, don't bother sifting through it to find something you might like, since the chances you can find a DM who found/liked the same thing is pretty slight. As a DM, though, it could be a handy resource. Thus "DM's Guild," no doubt. :) Meh. Real life is full of things your average D&D-playing nerd has no experience of. Combat to the death with medieval weapons (or any weapons, or no weapons) being only one of them. As far as second-hand experience via genre tropes, sure, but we have that for magic, as well. Magic has more push-button/'broken'/detailed/whatever sub-systems because: tradition. It's not required. There are plenty of games, including one edition of D&D, that didn't give non-caster short shrift. It all depends on the tone the game goes for. A game like Ars Magicka is tilted way over in favor of casters, with non-casters ('Grogs') explicitly relegated to second-class-PC (if they're PCs at all) status, while, conversely, a game like Iron Heroes had only 1 caster class, and it wasn't even necessarily an option, and, other games strike more of a balance Hero System's 'powers' could be used with equal facility to build magical, non-magical, technological, mutant abilities and anything else you could think of. Didn't seem /that/ passive. ;) And, all the negativity towards DoaM was very much "sniping at other gamers who play differently." To be clear, the BM isn't anything like a 'complex fighter' or warlord, it's still deadly dull and simplistic by the standards of fans who want more depth in their PC options. It's just that there's /plenty/ of such complexity everywhere else. You just have to be a little flexible about what kind of concept you play. Hyperbole is rarely productive. Sometimes it makes a point. Sometimes it's just funny. "Grognard appeasement ritual" was kinda funny, and it did make a point, not about either side of the DoaM furor, or about WotC's decision on that topic, but about the long-standing bi-polar issue D&D and it's community have had with the fighter ('most popular class,' yet 'can't have nice things'). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So... what happened during the playtests?
Top