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General Tabletop Discussion
*Dungeons & Dragons
So... what happened during the playtests?
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<blockquote data-quote="Tony Vargas" data-source="post: 6889917" data-attributes="member: 996"><p>Not that I'm aware of. </p><p></p><p>The went through several iterations of 'Martial Damage Dice.' The idea was a pool of dice that you could spend to perform a maneuver or to add damage to an attack. They provided damage scaling instead of multiple attacks, which was a more robust approach (multi-attacking has proven very susceptible to powergaming from 1eUA/2e Weapon Specialists on). Two problems manifested with it. One, D&D combat boiling down, as it always has, to a race to 0 hps made just using the MDD for damage most of the time too dogmatically optimal (not really, if the combat rules had enough tactical depth, but they were also going for fast combat). Two, once the fighter was given MDDs, it immediately became apparent that other melee-capable classes also 'needed' them, and they became a system feature rather than a fighter class feature - a phenomenon that has killed a lot of proposed fighter features over the decade. Instead they went back to 1e/2e attacks/round for the fighter, and paladin and ranger and war cleric and valor bard and even bladesinger... </p><p></p><p>...yeah.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6889917, member: 996"] Not that I'm aware of. The went through several iterations of 'Martial Damage Dice.' The idea was a pool of dice that you could spend to perform a maneuver or to add damage to an attack. They provided damage scaling instead of multiple attacks, which was a more robust approach (multi-attacking has proven very susceptible to powergaming from 1eUA/2e Weapon Specialists on). Two problems manifested with it. One, D&D combat boiling down, as it always has, to a race to 0 hps made just using the MDD for damage most of the time too dogmatically optimal (not really, if the combat rules had enough tactical depth, but they were also going for fast combat). Two, once the fighter was given MDDs, it immediately became apparent that other melee-capable classes also 'needed' them, and they became a system feature rather than a fighter class feature - a phenomenon that has killed a lot of proposed fighter features over the decade. Instead they went back to 1e/2e attacks/round for the fighter, and paladin and ranger and war cleric and valor bard and even bladesinger... ...yeah. [/QUOTE]
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Community
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So... what happened during the playtests?
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