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General Tabletop Discussion
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So what happened to like, the PrCs/Paragon classes and the multi-class classes?
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<blockquote data-quote="Unwise" data-source="post: 6310708" data-attributes="member: 98008"><p>Although I agree with a lot of the previous comments about Paragon Classes not being necessary, I don't think that their roll is entirely covered by existing rules.</p><p></p><p>To me, one of the larger points of Paragon Paths is to allow access to some unusual and character defining abilities that are at a power level appropriate for high level characters. As a quick example, a Fighter could get "Magic Sword Dude of Fireness" Paragon Path. This path allows him to use Firebreath and Fireball X amount of times a day. A Fighter might also get "Chosen Guy of Healy Goddess" PP, which might give a Mass Cure style effect amongst other things.</p><p></p><p>In both cases, these abilities are not at all balanced against taking 1 level in Wizard or Cleric. On the other hand though, they are, with one levels investment, giving unique abilities that are balanced at high level without the person having to go through all the prerequisites they would normally go through to get that. PPs allow people to get angel wings, breath fire, turn into trees, open/close portals etc in ways that give them a balanced ability, without having to invest heavily into the normal pre-requisites.</p><p></p><p>The Feats system does look like it would work pretty well for this. I would propose letting each character have one Paragon Feat, which is a bit more powerful than a normal one (and might even be free, as soon as they reach X total levels). This Feat gives them access to other feats designed for that Paragon Path too. </p><p></p><p>For instance, unbalanced and off the top of my head:</p><p></p><p>Magic Fire Sword Guy Path:</p><p>- Entry feat "Magic Fire Sword Guy Initiate" gives them the ability to get flaming attacks, resistance to fire and a 1/day Firebolt</p><p>- "Magic Fire Sword Guy Veteran" gives them Firebreath 1/day, Firebolt can now be used 3/day and they can put on a Fire Aura 1/day.</p><p>- "Magic Fire Sword Guy Master" lets them become a Fire Elemental 1/day and cast Fireball 2/day</p><p></p><p>This would allow people to dip into their Paragon Path as much or as little as they want. It would however, stifle the ability to do that quickly, as you cannot give up anything to get more Feats. Maybe there needs to spend levels for Prestige Class stype paths, or to swap out levels to get X feats. Maybe have a generic "Paragon Path" class you can spend levels into, it gives you your normal HP and abilities like "Gain Paragon Feat" or "Gain your third paragon class feature".</p></blockquote><p></p>
[QUOTE="Unwise, post: 6310708, member: 98008"] Although I agree with a lot of the previous comments about Paragon Classes not being necessary, I don't think that their roll is entirely covered by existing rules. To me, one of the larger points of Paragon Paths is to allow access to some unusual and character defining abilities that are at a power level appropriate for high level characters. As a quick example, a Fighter could get "Magic Sword Dude of Fireness" Paragon Path. This path allows him to use Firebreath and Fireball X amount of times a day. A Fighter might also get "Chosen Guy of Healy Goddess" PP, which might give a Mass Cure style effect amongst other things. In both cases, these abilities are not at all balanced against taking 1 level in Wizard or Cleric. On the other hand though, they are, with one levels investment, giving unique abilities that are balanced at high level without the person having to go through all the prerequisites they would normally go through to get that. PPs allow people to get angel wings, breath fire, turn into trees, open/close portals etc in ways that give them a balanced ability, without having to invest heavily into the normal pre-requisites. The Feats system does look like it would work pretty well for this. I would propose letting each character have one Paragon Feat, which is a bit more powerful than a normal one (and might even be free, as soon as they reach X total levels). This Feat gives them access to other feats designed for that Paragon Path too. For instance, unbalanced and off the top of my head: Magic Fire Sword Guy Path: - Entry feat "Magic Fire Sword Guy Initiate" gives them the ability to get flaming attacks, resistance to fire and a 1/day Firebolt - "Magic Fire Sword Guy Veteran" gives them Firebreath 1/day, Firebolt can now be used 3/day and they can put on a Fire Aura 1/day. - "Magic Fire Sword Guy Master" lets them become a Fire Elemental 1/day and cast Fireball 2/day This would allow people to dip into their Paragon Path as much or as little as they want. It would however, stifle the ability to do that quickly, as you cannot give up anything to get more Feats. Maybe there needs to spend levels for Prestige Class stype paths, or to swap out levels to get X feats. Maybe have a generic "Paragon Path" class you can spend levels into, it gives you your normal HP and abilities like "Gain Paragon Feat" or "Gain your third paragon class feature". [/QUOTE]
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So what happened to like, the PrCs/Paragon classes and the multi-class classes?
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