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General Tabletop Discussion
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So what happened to like, the PrCs/Paragon classes and the multi-class classes?
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<blockquote data-quote="ccooke" data-source="post: 6312006" data-attributes="member: 6695890"><p>I really like 3e multiclassing (Well, strictly I love the set of classes and PrC in 3.0 with MotW, S&F, T&B and DotF. 3.5e went too far in the wrong direction with power creep for my taste) and I enjoy working out how I'll level up to a particular PrC.</p><p></p><p>However, when I look at 5e... Of all the (dozen or so) multiclass 3e characters I've ever played, If I take the core idea I was trying to create and try it in 5e, only *one* of them doesn't come out markedly better. The one that doesn't was based on the Lasher PrC, and the playtest material simply doesn't have a feat for better use of a whip. Maybe the PHB will, but it would be easy enough to houserule if need be anyway. </p><p></p><p>In every other case, the core idea that I wanted for my character is expressed better, earlier. In 3e the qualifications for a PrC usually mean you're taking it at level 5-8. With all of my characters in 5e, they're clearly on the path to my core concept at level 1 and every one of them reaches it by level 4. 5e seems to be much more flexible with its material than previous editions; I'm convinced that you can create a vastly wider spectrum of characters in the playtest than you could with the same pagecount of material in anything previous.</p><p></p><p>Of course, there are probably many people who wouldn't be able to recreate their characters with the playtest material. But the full game will have more material; does anyone have a (non-mechanical) character concept they are certain won't be creatable by, say, the end of the year? (I'm sure there are examples, I'm mostly curious how common my experience is)</p></blockquote><p></p>
[QUOTE="ccooke, post: 6312006, member: 6695890"] I really like 3e multiclassing (Well, strictly I love the set of classes and PrC in 3.0 with MotW, S&F, T&B and DotF. 3.5e went too far in the wrong direction with power creep for my taste) and I enjoy working out how I'll level up to a particular PrC. However, when I look at 5e... Of all the (dozen or so) multiclass 3e characters I've ever played, If I take the core idea I was trying to create and try it in 5e, only *one* of them doesn't come out markedly better. The one that doesn't was based on the Lasher PrC, and the playtest material simply doesn't have a feat for better use of a whip. Maybe the PHB will, but it would be easy enough to houserule if need be anyway. In every other case, the core idea that I wanted for my character is expressed better, earlier. In 3e the qualifications for a PrC usually mean you're taking it at level 5-8. With all of my characters in 5e, they're clearly on the path to my core concept at level 1 and every one of them reaches it by level 4. 5e seems to be much more flexible with its material than previous editions; I'm convinced that you can create a vastly wider spectrum of characters in the playtest than you could with the same pagecount of material in anything previous. Of course, there are probably many people who wouldn't be able to recreate their characters with the playtest material. But the full game will have more material; does anyone have a (non-mechanical) character concept they are certain won't be creatable by, say, the end of the year? (I'm sure there are examples, I'm mostly curious how common my experience is) [/QUOTE]
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So what happened to like, the PrCs/Paragon classes and the multi-class classes?
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