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So... What happened to sorcerer and ranger bonus spells?
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<blockquote data-quote="DEFCON 1" data-source="post: 9013034" data-attributes="member: 7006"><p>I have no opinion on whether the Ranger or Sorcerer will or will not get bonus spells... but I did want to say that one thing I'd like to see happen (although I do not expect it as it is extra word count that would probably get ignored by 99% of the playerbase)...</p><p></p><p>...is that rather than the base class having a pre-selected spell selection recommendation in these class write-ups, that instead we saw a recommended spell selection appear in the write-up for each <em>subclass</em>. That way they could print different spell load-outs for different subclasses and actually make the spell choices more applicable to their respective subclass themes.</p><p></p><p>After all... what use is it to have WotC list in the class write-up that Sorcerers can start with <em>Burning Hands</em> at 1st level if there ends up being a Storm Sorcerer subclass in the book? Obviously a Storm Sorcerer should be pointed towards <em>Fog Cloud</em> or <em>Thunderwave</em> at 1st level, not <em>Burning Hands</em>.</p><p></p><p>This is actually I think the one advantage though of having bonus spells for each subclass-- especially if those bonus spells are always prepared. A member of the subclass will always at least have a couple spells prepared that on theme. Which I think is preferred. There's nothing worse in my opinion than a player who wants to play a Shadow Sorcerer (for instance) but who has <em>Fireball</em> as their main combat Spell Known merely because it does the most damage. At that point, why even bother with the subclass if your spell load-out doesn't even come close to matching? Or for a Wizard, a so-called Necromancer who is a Necromancer in name only but is actually more of an Evoker based upon all the fireballs and lightning bolts and thunderwaves they throw around because they're the ones that do the most damage.</p><p></p><p>And I suspect if they keep things the way they are, with Sorcerers having access to the entire Arcane spell list... this will only get worse. As someone said something similar above... mostly every Sorcerer will end up with the exact same spell load-out as they load up on all the "best" spells with little to no concern to the theme of their sorcerous origin. Which, you know... is <em>fine</em>, I guess. There's no requirement that they do. I just know I don't prefer that "mechanics trumping story" playstyle myself, and it's for that reason that I usually create specific Sorcerer spell lists for each subclass so that my players HAVE to mainly try to stay on theme... but it'd be nice if WotC agreed with me. I don't <em>expect</em> WotC to, and it won't ultimately be an issue if they don't... but I'd still like it nonetheless. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9013034, member: 7006"] I have no opinion on whether the Ranger or Sorcerer will or will not get bonus spells... but I did want to say that one thing I'd like to see happen (although I do not expect it as it is extra word count that would probably get ignored by 99% of the playerbase)... ...is that rather than the base class having a pre-selected spell selection recommendation in these class write-ups, that instead we saw a recommended spell selection appear in the write-up for each [I]subclass[/I]. That way they could print different spell load-outs for different subclasses and actually make the spell choices more applicable to their respective subclass themes. After all... what use is it to have WotC list in the class write-up that Sorcerers can start with [I]Burning Hands[/I] at 1st level if there ends up being a Storm Sorcerer subclass in the book? Obviously a Storm Sorcerer should be pointed towards [I]Fog Cloud[/I] or [I]Thunderwave[/I] at 1st level, not [I]Burning Hands[/I]. This is actually I think the one advantage though of having bonus spells for each subclass-- especially if those bonus spells are always prepared. A member of the subclass will always at least have a couple spells prepared that on theme. Which I think is preferred. There's nothing worse in my opinion than a player who wants to play a Shadow Sorcerer (for instance) but who has [I]Fireball[/I] as their main combat Spell Known merely because it does the most damage. At that point, why even bother with the subclass if your spell load-out doesn't even come close to matching? Or for a Wizard, a so-called Necromancer who is a Necromancer in name only but is actually more of an Evoker based upon all the fireballs and lightning bolts and thunderwaves they throw around because they're the ones that do the most damage. And I suspect if they keep things the way they are, with Sorcerers having access to the entire Arcane spell list... this will only get worse. As someone said something similar above... mostly every Sorcerer will end up with the exact same spell load-out as they load up on all the "best" spells with little to no concern to the theme of their sorcerous origin. Which, you know... is [I]fine[/I], I guess. There's no requirement that they do. I just know I don't prefer that "mechanics trumping story" playstyle myself, and it's for that reason that I usually create specific Sorcerer spell lists for each subclass so that my players HAVE to mainly try to stay on theme... but it'd be nice if WotC agreed with me. I don't [I]expect[/I] WotC to, and it won't ultimately be an issue if they don't... but I'd still like it nonetheless. :) [/QUOTE]
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So... What happened to sorcerer and ranger bonus spells?
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