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So... What happened to sorcerer and ranger bonus spells?
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<blockquote data-quote="Willie the Duck" data-source="post: 9013078" data-attributes="member: 6799660"><p>I'm of so many minds on this. </p><ul> <li data-xf-list-type="ul">On one hand, giving different sub-classes distinct spell lists (including sometimes spells the class otherwise can't access) does give each subtype of the class have a distinct flavor. </li> <li data-xf-list-type="ul">On the other hand, if that isn't on the table, then there might be a greater push to give each of them actual unique non-spell abilities (perhaps leaving 'extra bonus spells and expanded spell option boundaries' to the 'caster's caster' subclasses, such as Land Druids). </li> </ul><p>Part of me leans towards the second hand argument, since I think we mostly all are a little frustrated with 5e defaulting to turning every new mechanical bit into a spell, but at the same time that's honestly kinda water under the bridge at this point and if it's going to be the case, best to leverage it to get what one wants (in this case, distinct-feeling subtypes)</p><p></p><p>Beyond those concerns, I agree with the notion that keeping each class spell list distinct and not having everyone default to the same small list of best spell options is a goal to have. At the same time (another two-minds place), I remember a bunch of 3.0/3.5 Prestige Classes and mid-3.5 new full-20-level classes (Duskblades and Healers and Shugenja and the like) having their own unique spell lists and that being nearly impossible for the devs to balance (or consistently update as new books and spells came out); to say nothing about the imbalance of things like 2e differing-spheres priest subtypes. </p><p></p><p>Not sure where that lands me on a position here, but those are my thoughts.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9013078, member: 6799660"] I'm of so many minds on this. [LIST] [*]On one hand, giving different sub-classes distinct spell lists (including sometimes spells the class otherwise can't access) does give each subtype of the class have a distinct flavor. [*]On the other hand, if that isn't on the table, then there might be a greater push to give each of them actual unique non-spell abilities (perhaps leaving 'extra bonus spells and expanded spell option boundaries' to the 'caster's caster' subclasses, such as Land Druids). [/LIST] Part of me leans towards the second hand argument, since I think we mostly all are a little frustrated with 5e defaulting to turning every new mechanical bit into a spell, but at the same time that's honestly kinda water under the bridge at this point and if it's going to be the case, best to leverage it to get what one wants (in this case, distinct-feeling subtypes) Beyond those concerns, I agree with the notion that keeping each class spell list distinct and not having everyone default to the same small list of best spell options is a goal to have. At the same time (another two-minds place), I remember a bunch of 3.0/3.5 Prestige Classes and mid-3.5 new full-20-level classes (Duskblades and Healers and Shugenja and the like) having their own unique spell lists and that being nearly impossible for the devs to balance (or consistently update as new books and spells came out); to say nothing about the imbalance of things like 2e differing-spheres priest subtypes. Not sure where that lands me on a position here, but those are my thoughts. [/QUOTE]
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So... What happened to sorcerer and ranger bonus spells?
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