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So what happens after 4E?
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<blockquote data-quote="thecasualoblivion" data-source="post: 5329557" data-attributes="member: 59096"><p>4E will last as long as the existing framework will support it. Between exception based design based off of a solid skeleton, and the evolution of the game in the form of digitally supported errata there isn't as strong a need for a reset. Both 2E and 3.5E had gotten to the point where a total reset was the only way forward(3.5E might not have been quite there, but it was very close). 4E doesn't look that way at all at this point. </p><p></p><p>I'd look at M:tG and Warcraft as examples. M:tG is based off of exception based design, like 4E, and they just keep on putting out expansions year after year. How many has it been? Given the example of Essentials, if they don't mind reinventing things, I'm not sure there is a limit to how far they can go on like they've been doing. As for Warcraft, I look at how Warcraft is constantly patched and updated, like 4E is with the errata. Both Warcraft and 4E have taken the attitude that no mechanics are set in stone, and anything is subject to change based on feedback from actual play. Bugs and wrinkles in the game get complained about, and then fixed. A big pile of things bothering people isn't allowed to pile up, and as time passes the game looks less and less like the one originally released.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 5329557, member: 59096"] 4E will last as long as the existing framework will support it. Between exception based design based off of a solid skeleton, and the evolution of the game in the form of digitally supported errata there isn't as strong a need for a reset. Both 2E and 3.5E had gotten to the point where a total reset was the only way forward(3.5E might not have been quite there, but it was very close). 4E doesn't look that way at all at this point. I'd look at M:tG and Warcraft as examples. M:tG is based off of exception based design, like 4E, and they just keep on putting out expansions year after year. How many has it been? Given the example of Essentials, if they don't mind reinventing things, I'm not sure there is a limit to how far they can go on like they've been doing. As for Warcraft, I look at how Warcraft is constantly patched and updated, like 4E is with the errata. Both Warcraft and 4E have taken the attitude that no mechanics are set in stone, and anything is subject to change based on feedback from actual play. Bugs and wrinkles in the game get complained about, and then fixed. A big pile of things bothering people isn't allowed to pile up, and as time passes the game looks less and less like the one originally released. [/QUOTE]
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