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General Tabletop Discussion
*Dungeons & Dragons
So what happens when a non Drow attempts to become a dryder?
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<blockquote data-quote="Sunseeker" data-source="post: 6759354"><p>It really depends. Driders are a curse/blessing by Lolth. At least that's how <em>official</em> driders work. </p><p></p><p>If the process is an "agonizing" transformation then the simple answer is "con check". Perhaps the initial mutations are tolerable and won't cause death, but are painful enough to get their attention (maybe have them lose a little HP) and think twice about getting themselves transformed. Perhaps top it off with a "will check" since traditionally the transformation also drove the victim insane.</p><p></p><p>So start with low numbers and make them make regular saves. Each fail they lose say 5HP (that's pretty scary at level 3!). After the first 2-3 con saves, make them make a mental save (Int or Will) to not be driven insane IN ADDITION to more con saves. Each fail temporarily reduces their Int/Wis mod by 1, if their mod reaches 0, they go insane. (by insane I mean, no longer a player-character). </p><p></p><p>Have an NPC explain this to them (the NPC wants more driders) in a manner that perhaps does not fully cover how dangerous it is, maybe just little hints at "oh it killed my brother, but he was weak." </p><p></p><p>Since you're not having to worry about Lolth and inventing your own rules, I wouldn't worry about how Lolth <em>usually</em> does things.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6759354"] It really depends. Driders are a curse/blessing by Lolth. At least that's how [I]official[/I] driders work. If the process is an "agonizing" transformation then the simple answer is "con check". Perhaps the initial mutations are tolerable and won't cause death, but are painful enough to get their attention (maybe have them lose a little HP) and think twice about getting themselves transformed. Perhaps top it off with a "will check" since traditionally the transformation also drove the victim insane. So start with low numbers and make them make regular saves. Each fail they lose say 5HP (that's pretty scary at level 3!). After the first 2-3 con saves, make them make a mental save (Int or Will) to not be driven insane IN ADDITION to more con saves. Each fail temporarily reduces their Int/Wis mod by 1, if their mod reaches 0, they go insane. (by insane I mean, no longer a player-character). Have an NPC explain this to them (the NPC wants more driders) in a manner that perhaps does not fully cover how dangerous it is, maybe just little hints at "oh it killed my brother, but he was weak." Since you're not having to worry about Lolth and inventing your own rules, I wouldn't worry about how Lolth [I]usually[/I] does things. [/QUOTE]
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So what happens when a non Drow attempts to become a dryder?
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