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(+) So, what have you done to make martials feel better?
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<blockquote data-quote="ECMO3" data-source="post: 8763806" data-attributes="member: 7030563"><p>The good warlocks are good above average classes, the poor ones are below average. As a multiclass option though Undead and Genie are top flight on a 1 or 2 level dip. I would add hexblade to that list as well on a Paladin multiclass.</p><p></p><p>I don't know if it is really because they are warlocks or because they are whiners. I have played Warlocks, including weak Warlocks. and have had fun.</p><p></p><p>One hypothesis is that new players do not fully consider the limited spell slots or the mechanic of only having higher level spell slots. When playing a Warlock you need something other than your spells, it does not work well as a pseudo wizard or sorcerer. Having 2 high level spells per short rest means they have more "crowd pleasers" than any class assuming multiple short rests, however if they throw a leveled spell they either have to go nova or they are wasting power. While a 10th level wizard might throw a 1st level burning hands to finish off a Troll near the end of a fight, the Warlock does not have that option, he has to go with a 5th level spell or downselect to a cantrip or weapon attack. This also means low level out of combat spells like comprehend languages have a very high cost to cast.</p><p></p><p>That is just a hypothesis, I can't say that is the reason why and if you understand the mechanics going in you can work around them.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8763806, member: 7030563"] The good warlocks are good above average classes, the poor ones are below average. As a multiclass option though Undead and Genie are top flight on a 1 or 2 level dip. I would add hexblade to that list as well on a Paladin multiclass. I don't know if it is really because they are warlocks or because they are whiners. I have played Warlocks, including weak Warlocks. and have had fun. One hypothesis is that new players do not fully consider the limited spell slots or the mechanic of only having higher level spell slots. When playing a Warlock you need something other than your spells, it does not work well as a pseudo wizard or sorcerer. Having 2 high level spells per short rest means they have more "crowd pleasers" than any class assuming multiple short rests, however if they throw a leveled spell they either have to go nova or they are wasting power. While a 10th level wizard might throw a 1st level burning hands to finish off a Troll near the end of a fight, the Warlock does not have that option, he has to go with a 5th level spell or downselect to a cantrip or weapon attack. This also means low level out of combat spells like comprehend languages have a very high cost to cast. That is just a hypothesis, I can't say that is the reason why and if you understand the mechanics going in you can work around them. [/QUOTE]
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(+) So, what have you done to make martials feel better?
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