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(+) So, what have you done to make martials feel better?
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<blockquote data-quote="MGibster" data-source="post: 8763943" data-attributes="member: 4534"><p>It might be something so simple as giving Fighters more skill points and a broader range of skills they might be proficient with. Part of the problem with D&D, is that some classes, say the Wizard and Warlock, have skills linked to attributes that are useful for them both in combat and out of combat. A Wizard has a high intelligence which translates into good bonuses for knowledge based skills and a Warlock's charisma helps them with social interactions. The Fighter typically has a charisma and intelligence bonus of zero in my experience. What happens very often in my experience, is that a lot of players automatically defer to other PCs during social encounters on account of "My character isn't good at talking." </p><p></p><p>Deferring to other characters certainly makes sense in some contexts, but it's not something that should be incentivized in my opinion. Role playing is arguably a more important aspect of the game than it was thirty years ago and every character should be good at socializing. Not necessarily in the same way or in all situations, but sometimes.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8763943, member: 4534"] It might be something so simple as giving Fighters more skill points and a broader range of skills they might be proficient with. Part of the problem with D&D, is that some classes, say the Wizard and Warlock, have skills linked to attributes that are useful for them both in combat and out of combat. A Wizard has a high intelligence which translates into good bonuses for knowledge based skills and a Warlock's charisma helps them with social interactions. The Fighter typically has a charisma and intelligence bonus of zero in my experience. What happens very often in my experience, is that a lot of players automatically defer to other PCs during social encounters on account of "My character isn't good at talking." Deferring to other characters certainly makes sense in some contexts, but it's not something that should be incentivized in my opinion. Role playing is arguably a more important aspect of the game than it was thirty years ago and every character should be good at socializing. Not necessarily in the same way or in all situations, but sometimes. [/QUOTE]
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(+) So, what have you done to make martials feel better?
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