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So... What have you heard about the Dungeons & Dragons Online game?
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<blockquote data-quote="rushlight" data-source="post: 2225716" data-attributes="member: 3801"><p>I too will not be partaking of this product. For several reasons, including the fact that it's set in Eberron. Call me old fashoned, but this attempt to "freshen" up D&D for the kids just doesn't sit well with me. </p><p> </p><p>That's not to say I disapprove, though. Kids need something that's interesting to them, just like I want something interesting to me. So on that basis, I hope Eberron will do what it was designed to do. It's just not for me. It just doesn't "feel" like D&D the way I know it.</p><p> </p><p>Second, I also dislike twitch systems. And I don't like the "EQ" style of MMORPG. I <strong>like</strong> having distance between spaces. I think it's ignorant to take a "beam me up to the adventure site, Scotty" approach to an entire world. I much prefer the UO style. Sure, there can be shortcuts, and travel magic. But it's also fun just to EXPLORE. Pick a direction and head off - not knowing who or what you'll run into. What's over that mountain range? What's in the middle of that swamp? What's past that forrest, or hidden in that cave you spotted from the road? You lose all of that when you just say, "Well, we need to kill a beholder to get our next level. They are located at Beholder Cave 01, so let's jump there first, then back to town to sell our loot."</p><p> </p><p>You miss the "random encounters" that make heading off into uncharted territory so exciting.</p></blockquote><p></p>
[QUOTE="rushlight, post: 2225716, member: 3801"] I too will not be partaking of this product. For several reasons, including the fact that it's set in Eberron. Call me old fashoned, but this attempt to "freshen" up D&D for the kids just doesn't sit well with me. That's not to say I disapprove, though. Kids need something that's interesting to them, just like I want something interesting to me. So on that basis, I hope Eberron will do what it was designed to do. It's just not for me. It just doesn't "feel" like D&D the way I know it. Second, I also dislike twitch systems. And I don't like the "EQ" style of MMORPG. I [b]like[/b] having distance between spaces. I think it's ignorant to take a "beam me up to the adventure site, Scotty" approach to an entire world. I much prefer the UO style. Sure, there can be shortcuts, and travel magic. But it's also fun just to EXPLORE. Pick a direction and head off - not knowing who or what you'll run into. What's over that mountain range? What's in the middle of that swamp? What's past that forrest, or hidden in that cave you spotted from the road? You lose all of that when you just say, "Well, we need to kill a beholder to get our next level. They are located at Beholder Cave 01, so let's jump there first, then back to town to sell our loot." You miss the "random encounters" that make heading off into uncharted territory so exciting. [/QUOTE]
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So... What have you heard about the Dungeons & Dragons Online game?
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