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General Tabletop Discussion
Character Builds & Optimization
So, what if a player does a 'weak' build?
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<blockquote data-quote="Doug McCrae" data-source="post: 3690011" data-attributes="member: 21169"><p>I agree with those who said a rogue4/illusionist5 isn't weak at all. At 9th level casters are starting to dominate. A fighter9 or barbarian9 is truly weak. Not great in combat and totally useless outside of it. So any caster levels are good. You can make strong use of the Practiced Spellcaster feat. With it your fireballs (without metamagic) are just as damaging as a wizard9's. Not that fireball is your best spell. Haste is. You could go down the gish route, buffing yourself for combat much as a cleric would (mirror image, bladeweave, wraithstrike, arcane strike), though that doesn't seem to be the way you've gone. Using illusions and mind affecting spells to scare, confuse and split up the enemy could be very effective. Buffs, debuffs and battlefield control such as haste, enlarge person, ray of enfeeblement (again especially good with Practiced Spellcaster) and web are potent.</p><p></p><p>And of course your skills make you strong outside combat, though not as good as a rogue9. Still there's good synergy as both classes benefit from int and dex. Also for inflitration, combining invisibility with move silently.</p><p></p><p>Much depends on the DM. If he's putting you up against undead or constructs the whole time, you will suck mightily. But against humanoids that can be tricked and split up, you will rock in combat. And be able to avoid fights too. Charm or using your changeling power + illusions (good synergy here also) to pretend to be the leader of an enemy group could be extremely handy. </p><p></p><p>So yeah, this character should definitely be pulling his weight, inside and out of combat. Much more so than the poor fighter in fact. But that's the power of casters.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 3690011, member: 21169"] I agree with those who said a rogue4/illusionist5 isn't weak at all. At 9th level casters are starting to dominate. A fighter9 or barbarian9 is truly weak. Not great in combat and totally useless outside of it. So any caster levels are good. You can make strong use of the Practiced Spellcaster feat. With it your fireballs (without metamagic) are just as damaging as a wizard9's. Not that fireball is your best spell. Haste is. You could go down the gish route, buffing yourself for combat much as a cleric would (mirror image, bladeweave, wraithstrike, arcane strike), though that doesn't seem to be the way you've gone. Using illusions and mind affecting spells to scare, confuse and split up the enemy could be very effective. Buffs, debuffs and battlefield control such as haste, enlarge person, ray of enfeeblement (again especially good with Practiced Spellcaster) and web are potent. And of course your skills make you strong outside combat, though not as good as a rogue9. Still there's good synergy as both classes benefit from int and dex. Also for inflitration, combining invisibility with move silently. Much depends on the DM. If he's putting you up against undead or constructs the whole time, you will suck mightily. But against humanoids that can be tricked and split up, you will rock in combat. And be able to avoid fights too. Charm or using your changeling power + illusions (good synergy here also) to pretend to be the leader of an enemy group could be extremely handy. So yeah, this character should definitely be pulling his weight, inside and out of combat. Much more so than the poor fighter in fact. But that's the power of casters. [/QUOTE]
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So, what if a player does a 'weak' build?
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