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General Tabletop Discussion
Character Builds & Optimization
So, what if a player does a 'weak' build?
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<blockquote data-quote="ruleslawyer" data-source="post: 3690070" data-attributes="member: 1757"><p>Emphasis mine.</p><p></p><p>If this PC is pulling his weight outside of combat, then IMO he's plenty capable. Let the big muscly types, ninja-rogues, and combat mages do the work in actual fights. I have a pretty much identical situation IMC (a merchant-rogue who avoids fighting like the plague), although I am lucky enough to be running Iron Heroes, which has enough mechanics for skill-based stunts and special skill uses that he's able to be incredibly potent in combat when pressed.</p><p></p><p>That said, it seems to be an oft-overlooked fact that 3.5 provides a mechanically-effective way to portray pretty much any character concept out there. (I note that this often goes unsaid in the "edition wars" threads, for instance.) It is possible that your character, <em>exactly as you picture him</em>, may be buildable along more mechanically-effective lines. If that is the case, I'd normally do as shilsen does: Make some suggestions for tweaking the character's build a bit. For instance, a beguiler (PHB2) gets casting in light armor and somewhat more powerful, if more focused, spells; it's possibly a "better" interpretation of your character concept. YMMV.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3690070, member: 1757"] Emphasis mine. If this PC is pulling his weight outside of combat, then IMO he's plenty capable. Let the big muscly types, ninja-rogues, and combat mages do the work in actual fights. I have a pretty much identical situation IMC (a merchant-rogue who avoids fighting like the plague), although I am lucky enough to be running Iron Heroes, which has enough mechanics for skill-based stunts and special skill uses that he's able to be incredibly potent in combat when pressed. That said, it seems to be an oft-overlooked fact that 3.5 provides a mechanically-effective way to portray pretty much any character concept out there. (I note that this often goes unsaid in the "edition wars" threads, for instance.) It is possible that your character, [i]exactly as you picture him[/i], may be buildable along more mechanically-effective lines. If that is the case, I'd normally do as shilsen does: Make some suggestions for tweaking the character's build a bit. For instance, a beguiler (PHB2) gets casting in light armor and somewhat more powerful, if more focused, spells; it's possibly a "better" interpretation of your character concept. YMMV. [/QUOTE]
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So, what if a player does a 'weak' build?
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