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General Tabletop Discussion
Character Builds & Optimization
So, what if a player does a 'weak' build?
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<blockquote data-quote="Olaf the Stout" data-source="post: 3690915" data-attributes="member: 13703"><p>The Sorcerer with only Fireball as a direct damage spell is a bit of a "special" case. He is basically a Sorcerer and a Barbarian trapped in the same body. It's a bit of a complex situation that I won't go into detail here but, in summary, the Sorcerer is intended to be weak and cowardly and generally non-combative. He is meant to be the anti-thesis of the agressive, magic-hating Barbarian.</p><p></p><p>When the player first started to play the character(s), whenever the Sorcerer's mind was in control he would flee from danger and generally try to do things to avoid being attacked really. Sometimes his actions would simply consist of yelling encouragements to the PC's who were actually doing the fighting! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I knew this in advance though so I could adjust the encounters for it. Over time, the Barbarian (who is really the true holder of the body and has a stronger will) has been able to exert more influence over the character. It was the Barbarian's influence that allowed the Sorcerer to manifest the ability to cast Fireball. (The Sorcerer was quite surprised when he first cast it).</p><p></p><p>Since then, his spell selection has become a little more combat-orientated (due to the Barbarian's influence which has eased some playability issues that were cropping up). Before that, the Sorcerer's spell selection was something close to what you would expect a non-combatant to have.</p><p></p><p>I hope that fills in some of the details for you.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 3690915, member: 13703"] The Sorcerer with only Fireball as a direct damage spell is a bit of a "special" case. He is basically a Sorcerer and a Barbarian trapped in the same body. It's a bit of a complex situation that I won't go into detail here but, in summary, the Sorcerer is intended to be weak and cowardly and generally non-combative. He is meant to be the anti-thesis of the agressive, magic-hating Barbarian. When the player first started to play the character(s), whenever the Sorcerer's mind was in control he would flee from danger and generally try to do things to avoid being attacked really. Sometimes his actions would simply consist of yelling encouragements to the PC's who were actually doing the fighting! :D I knew this in advance though so I could adjust the encounters for it. Over time, the Barbarian (who is really the true holder of the body and has a stronger will) has been able to exert more influence over the character. It was the Barbarian's influence that allowed the Sorcerer to manifest the ability to cast Fireball. (The Sorcerer was quite surprised when he first cast it). Since then, his spell selection has become a little more combat-orientated (due to the Barbarian's influence which has eased some playability issues that were cropping up). Before that, the Sorcerer's spell selection was something close to what you would expect a non-combatant to have. I hope that fills in some of the details for you. Olaf the Stout [/QUOTE]
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So, what if a player does a 'weak' build?
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