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So, what is "4th Edition's Tomb of Horrors"?
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<blockquote data-quote="jdrakeh" data-source="post: 4892365" data-attributes="member: 13892"><p>I've played the original <em>Tomb of Horrors</em> and think it could be done in 4e. Having said that, the end result would be different in terms of actual play, instead embodying the design philosophy of D&D 4e. Just as <em>Return to the Tomb of Horrors</em> was vastly different than the original, embodying the design philosophy of AD&D 2e. </p><p></p><p>I envision a D&D 4e <em>Tomb of Horrors</em> as lacking binary "save or die" death traps, those features being replaced by the skill challenges and tactical combats of the current D&D edition. I further expect a D&D 4e version of the <em>Tomb of Horrors</em> would have a detailed back story and heavy story elements, both of which were lacking in the original (but that were introduced in <em>Return to the Tomb of Horrors</em>). </p><p></p><p>Such a module wouldn't be the same kind of module that the original was by any means. That's not exactly a bad thing, though — throwing together a bunch of one-dimensional death traps is pretty low brow dungeon design by today's standards. <em>Anybody</em> can do this, as hundreds of fan-created modules prove. Even if somebody published a carbon copy re-creation of the <em>Tomb of Horrors</em>, I'm not convinced that it would sell very well today, for this reason.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4892365, member: 13892"] I've played the original [I]Tomb of Horrors[/I] and think it could be done in 4e. Having said that, the end result would be different in terms of actual play, instead embodying the design philosophy of D&D 4e. Just as [I]Return to the Tomb of Horrors[/I] was vastly different than the original, embodying the design philosophy of AD&D 2e. I envision a D&D 4e [I]Tomb of Horrors[/I] as lacking binary "save or die" death traps, those features being replaced by the skill challenges and tactical combats of the current D&D edition. I further expect a D&D 4e version of the [I]Tomb of Horrors[/I] would have a detailed back story and heavy story elements, both of which were lacking in the original (but that were introduced in [i]Return to the Tomb of Horrors[/I]). Such a module wouldn't be the same kind of module that the original was by any means. That's not exactly a bad thing, though — throwing together a bunch of one-dimensional death traps is pretty low brow dungeon design by today's standards. [I]Anybody[/I] can do this, as hundreds of fan-created modules prove. Even if somebody published a carbon copy re-creation of the [I]Tomb of Horrors[/I], I'm not convinced that it would sell very well today, for this reason. [/QUOTE]
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So, what is "4th Edition's Tomb of Horrors"?
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