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So What is a Roleplaying Game? Forked Thread: Clark Peterson on 4E
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<blockquote data-quote="xechnao" data-source="post: 4495590" data-attributes="member: 58105"><p>I like your take. But it still seems artificial to me in game. I would like to see a system that calculates circumstancial conditions from luck and choice of options that both clearly are based on the respective combat styles of the partecipants-by styles I mostly mean here stuff like equipment and body structure (ie fast guy, heavy-big guy);not esoteric disciplines.</p><p></p><p></p><p></p><p>My problem is that the player can activate these specific encounter tricks whenever he wishes and they are exactly the same no-matter what. Perhaps one could make a system with tactics conditions and rolls and see if he can gain special tactical effects against his enemies. With each tactical success the enemies get to know you better and they improve their own respective tactics rolling-albeit if you have allready gained a tactical advantage.</p><p></p><p></p><p></p><p>Well use of this narrative does not justify them to me. It lacks believability regarding my expectations of how combat and fighting works.</p><p></p><p>EDIT:</p><p>On another thread we were discussing about this and I was asked to reply to what I found strange about having the at will tide of iron power. My reply</p></blockquote><p></p>
[QUOTE="xechnao, post: 4495590, member: 58105"] I like your take. But it still seems artificial to me in game. I would like to see a system that calculates circumstancial conditions from luck and choice of options that both clearly are based on the respective combat styles of the partecipants-by styles I mostly mean here stuff like equipment and body structure (ie fast guy, heavy-big guy);not esoteric disciplines. My problem is that the player can activate these specific encounter tricks whenever he wishes and they are exactly the same no-matter what. Perhaps one could make a system with tactics conditions and rolls and see if he can gain special tactical effects against his enemies. With each tactical success the enemies get to know you better and they improve their own respective tactics rolling-albeit if you have allready gained a tactical advantage. Well use of this narrative does not justify them to me. It lacks believability regarding my expectations of how combat and fighting works. EDIT: On another thread we were discussing about this and I was asked to reply to what I found strange about having the at will tide of iron power. My reply [/QUOTE]
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So What is a Roleplaying Game? Forked Thread: Clark Peterson on 4E
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