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So What is a Roleplaying Game? Forked Thread: Clark Peterson on 4E
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<blockquote data-quote="xechnao" data-source="post: 4500532" data-attributes="member: 58105"><p>Nope. More options do not mean more complexity. One can have an infinite set of options to pick up from yet no operations to do at all.</p><p></p><p></p><p>Hmm, you are thinking d&d. I am thinking in a more generic fashion. Anyway I am not sure about what two options you are talking about. </p><p>Options may very well be two per character but still realistically connect (for example fight or flight). The important thing for the success of connection is the analysis of these options. Analysis for example of what may happen when you face a big guy or a small guy or something else. Options available for choice may still be only two though. I am not saying they should, I am just saying they could and still manage to depict a system that realistically connects. So it is not just a matter of the number of options. A system OTOH may have infinite options to chose from and yet not connect at all.</p><p></p><p></p><p>I really do not know what exactly you are talking about. I think the problem is that you are constructing your ideas using tools or materials you have known from d&d. You have to forget about these tools, see what you want to construct, then create the most appropriate tools which may be a totaly different thing.</p></blockquote><p></p>
[QUOTE="xechnao, post: 4500532, member: 58105"] Nope. More options do not mean more complexity. One can have an infinite set of options to pick up from yet no operations to do at all. Hmm, you are thinking d&d. I am thinking in a more generic fashion. Anyway I am not sure about what two options you are talking about. Options may very well be two per character but still realistically connect (for example fight or flight). The important thing for the success of connection is the analysis of these options. Analysis for example of what may happen when you face a big guy or a small guy or something else. Options available for choice may still be only two though. I am not saying they should, I am just saying they could and still manage to depict a system that realistically connects. So it is not just a matter of the number of options. A system OTOH may have infinite options to chose from and yet not connect at all. I really do not know what exactly you are talking about. I think the problem is that you are constructing your ideas using tools or materials you have known from d&d. You have to forget about these tools, see what you want to construct, then create the most appropriate tools which may be a totaly different thing. [/QUOTE]
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