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So What IS Happening to Tabletop Roleplaying Games? Dancey & Mearls Let You Know!
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<blockquote data-quote="Celebrim" data-source="post: 7653530" data-attributes="member: 4937"><p>Celebrim on Car Wars, <a href="http://www.enworld.org/forum/showthread.php?322788-OGRE-Designer-s-Edition-on-Kickstarter&p=5906364#post5906364" target="_blank">http://www.enworld.org/forum/showthread.php?322788-OGRE-Designer-s-Edition-on-Kickstarter&p=5906364#post5906364</a>, echoing a similar observation as Mearls. </p><p></p><p>However, I disagree with Mearls about his theories of the substitution of play for prep. I think that this is relevant only to DM's - players never usually had huge prep times on their hands - and I think it also points to why WotC's focus on system changes for the last 10 years have really missed the point and also explains why Pazio is flourishing despite having by many measures a lousy system.</p><p></p><p>D&D's dominance has rarely been about system. It's about putting games into game masters hands better than any other system. It's the adventure module and the ease of playing one that IMO separated D&D from its competitors.</p><p></p><p></p><p></p><p>*sigh* Comments like that are precisely the sort of things that make Mearls my least favorite designer from the old TSR stable. How many answers do you really want to that?</p><p></p><p>Mass Effect is a single player game. Compare 20 minutes of fun in 4 hours to typical waits to get friends together in WoW to do some raiding/instancing. Single player PnP and a DM plays really fast too.</p><p>Mass Effect automates combat calculations.</p><p>Mass Effect is real time rather than turn based, something PnP RPGs can't achieve.</p><p>Mass Effect missions are generally trivially simple compared to PnP games?</p><p>Mass Effect RP consists of selecting pre-written text from 2-3 possible options, and recieving a canned NPC response that you can truncate if you want and which barely varies regardless of the inputs you give.</p><p>Mass Effect missions are only completable in about 1 1/2 hours after you are experienced and have generally abandoned all tangental curiousity.</p><p></p><p>Seriously, you won't do 'Mass Effect' better than Mass Effect. Or if you can, switch industries.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7653530, member: 4937"] Celebrim on Car Wars, [url]http://www.enworld.org/forum/showthread.php?322788-OGRE-Designer-s-Edition-on-Kickstarter&p=5906364#post5906364[/url], echoing a similar observation as Mearls. However, I disagree with Mearls about his theories of the substitution of play for prep. I think that this is relevant only to DM's - players never usually had huge prep times on their hands - and I think it also points to why WotC's focus on system changes for the last 10 years have really missed the point and also explains why Pazio is flourishing despite having by many measures a lousy system. D&D's dominance has rarely been about system. It's about putting games into game masters hands better than any other system. It's the adventure module and the ease of playing one that IMO separated D&D from its competitors. *sigh* Comments like that are precisely the sort of things that make Mearls my least favorite designer from the old TSR stable. How many answers do you really want to that? Mass Effect is a single player game. Compare 20 minutes of fun in 4 hours to typical waits to get friends together in WoW to do some raiding/instancing. Single player PnP and a DM plays really fast too. Mass Effect automates combat calculations. Mass Effect is real time rather than turn based, something PnP RPGs can't achieve. Mass Effect missions are generally trivially simple compared to PnP games? Mass Effect RP consists of selecting pre-written text from 2-3 possible options, and recieving a canned NPC response that you can truncate if you want and which barely varies regardless of the inputs you give. Mass Effect missions are only completable in about 1 1/2 hours after you are experienced and have generally abandoned all tangental curiousity. Seriously, you won't do 'Mass Effect' better than Mass Effect. Or if you can, switch industries. [/QUOTE]
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