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So What IS Happening to Tabletop Roleplaying Games? Dancey & Mearls Let You Know!
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<blockquote data-quote="Umbran" data-source="post: 7653535" data-attributes="member: 177"><p>I think the point is that, for a large section of the potential market, whether it is Mass Effect or D&D is, honestly, not terribly relevant. They are both *entertainment*, and for many people, that's enough. They aren't dedicated to one genre (videogames, or TTRPGs, or bowling, or watching TV). All the genres are lumped into "pleasant stuff I can do with my spare time". For these folks, D&D, and tabletop games in general, is in competition with all the other ways you can spend your spare time. </p><p></p><p>"How much work does it take to get your entertainment?" then becomes a notable question. There are other notable questions, of course, but this becomes one. Specifically, if your work to entertainment ratio is too high, your activity will drop off.</p><p></p><p>And, that the work/entertainment ratio is not high for players doesn't invalidate the argument - the game doesn't happen at all without a GM. If there's too much work for the GM for the value they get out of it, they won't run a game.</p><p></p><p>I'm facing that very point myself, with a new Shadowrun campaign, and looking at how I can present high quality game, that's fun to run, with smaller amounts of prep.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7653535, member: 177"] I think the point is that, for a large section of the potential market, whether it is Mass Effect or D&D is, honestly, not terribly relevant. They are both *entertainment*, and for many people, that's enough. They aren't dedicated to one genre (videogames, or TTRPGs, or bowling, or watching TV). All the genres are lumped into "pleasant stuff I can do with my spare time". For these folks, D&D, and tabletop games in general, is in competition with all the other ways you can spend your spare time. "How much work does it take to get your entertainment?" then becomes a notable question. There are other notable questions, of course, but this becomes one. Specifically, if your work to entertainment ratio is too high, your activity will drop off. And, that the work/entertainment ratio is not high for players doesn't invalidate the argument - the game doesn't happen at all without a GM. If there's too much work for the GM for the value they get out of it, they won't run a game. I'm facing that very point myself, with a new Shadowrun campaign, and looking at how I can present high quality game, that's fun to run, with smaller amounts of prep. [/QUOTE]
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So What IS Happening to Tabletop Roleplaying Games? Dancey & Mearls Let You Know!
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