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So What IS Happening to Tabletop Roleplaying Games? Dancey & Mearls Let You Know!
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<blockquote data-quote="Callahan09" data-source="post: 7653537" data-attributes="member: 6721803"><p>Well there is a big difference between <em>not having time </em>and <em>preferring to do something else with the time that you have</em>. It seemed to me that he was talking about the latter more than the former... But in regards to the former, there isn't time because that's just a symptom of adulthood. As a child you have far fewer responsibilities keeping you from doing the things you might prefer to be doing with your time. I know I have far less time now to spend on games or anything else "entertainment-wise" than I did as a child... But that is a separate issue from which media and how I allocate my time towards in a general sense.</p><p></p><p>If the argument is that we want to appeal to more adults and there are more things that appeal to adults than just RPG game materials in terms how they might choose to spend their time, than aren't we really just talking about your second statement, which is that we need a set of tools that help us maximize the efficiency of our creative output and fun had vs time spent with our games?</p></blockquote><p></p>
[QUOTE="Callahan09, post: 7653537, member: 6721803"] Well there is a big difference between [I]not having time [/I]and [I]preferring to do something else with the time that you have[/I]. It seemed to me that he was talking about the latter more than the former... But in regards to the former, there isn't time because that's just a symptom of adulthood. As a child you have far fewer responsibilities keeping you from doing the things you might prefer to be doing with your time. I know I have far less time now to spend on games or anything else "entertainment-wise" than I did as a child... But that is a separate issue from which media and how I allocate my time towards in a general sense. If the argument is that we want to appeal to more adults and there are more things that appeal to adults than just RPG game materials in terms how they might choose to spend their time, than aren't we really just talking about your second statement, which is that we need a set of tools that help us maximize the efficiency of our creative output and fun had vs time spent with our games? [/QUOTE]
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So What IS Happening to Tabletop Roleplaying Games? Dancey & Mearls Let You Know!
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