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So What IS Happening to Tabletop Roleplaying Games? Dancey & Mearls Let You Know!
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<blockquote data-quote="Argyle King" data-source="post: 7653561" data-attributes="member: 58416"><p>For me, I'm looking at it from a different angle. Did I find prepping for 3.5 fun? Not really.</p><p></p><p>However, what I do find fun is engaging in a deeper level of entertainment than what a board game or a more casual game typically gives. There have been plenty of times when a campaign premise was simply to kick in a dungeon door and kill some monsters, and I certainly enjoyed those times. That being said, the moments that really stuck with me are when a group of friends and I lost track of time and realized we had been playing a game for several hours; moments when we'd talk about the game away from the table... discussing how we thought a session went or what the heraldry for the kingdom we just founded should look like... as a DM, sitting with a player and working out the details of a story element we created together, and actually looking into the face of a person who is just as excited as I am to do it; even if that means doing a little extra math or getting together a little bit earlier than the session normally starts. </p><p></p><p>I agree that the engagement needs to be fun. Though, what I'm gathering from the panel is that there is supposedly no longer room for a deeper type of engagement with the game or the brand, and that's something I wholeheartedly disagree with.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 7653561, member: 58416"] For me, I'm looking at it from a different angle. Did I find prepping for 3.5 fun? Not really. However, what I do find fun is engaging in a deeper level of entertainment than what a board game or a more casual game typically gives. There have been plenty of times when a campaign premise was simply to kick in a dungeon door and kill some monsters, and I certainly enjoyed those times. That being said, the moments that really stuck with me are when a group of friends and I lost track of time and realized we had been playing a game for several hours; moments when we'd talk about the game away from the table... discussing how we thought a session went or what the heraldry for the kingdom we just founded should look like... as a DM, sitting with a player and working out the details of a story element we created together, and actually looking into the face of a person who is just as excited as I am to do it; even if that means doing a little extra math or getting together a little bit earlier than the session normally starts. I agree that the engagement needs to be fun. Though, what I'm gathering from the panel is that there is supposedly no longer room for a deeper type of engagement with the game or the brand, and that's something I wholeheartedly disagree with. [/QUOTE]
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So What IS Happening to Tabletop Roleplaying Games? Dancey & Mearls Let You Know!
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