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So what is high level play like?
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<blockquote data-quote="Mannahnin" data-source="post: 9048723" data-attributes="member: 7026594"><p>Quite a bit. In AD&D I think we only ever got up to 8th or 9th once, but starting in 3rd ed I've been fortunate to have a few regular groups in which we regularly played multi-year campaigns up to the top levels. I've played in 5 or 6 games of 3rd or 3.5 which got up to the high teens, 5 games of 4E which did (although in our last couple of 4E campaigns with one group, we started at 11th) and had us all with Epic Destinies and fighting gods by the end, and one 5E game which got up to 18th or so.</p><p></p><p>3rd and 3.5 unfortunately get quite clunky and slow at higher levels, with players able/having to do a lot of planning and stacking buffs, and for the DM building encounters and keeping track of all the enemy abilities gets really onerous once the PCs are in the teens of levels. I get tempted occasionally to revisit 3rd, but I'd want to do Epic6, I think. The Scry & Die aspect of high level 3E seems to cry out for some house ruling.</p><p></p><p>4E works fine at high levels, but at the cost of toning down all the most insane magic of high level wizards and clerics in other editions. The game does maybe get a bit slower, with more stuff to track, but not nearly to the extent of 3.x. This was the only edition in which we ever got up to god fighting (except in one official 5E campaign, but we weren't nearly as high level), and the only edition in which I expect to ever kill Vecna while wielding the Sword of Kas in the Hand of Vecna.</p><p></p><p>5E seems to work pretty well at higher levels. Lots of options, but not all the stacking buffs and contingent effects.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9048723, member: 7026594"] Quite a bit. In AD&D I think we only ever got up to 8th or 9th once, but starting in 3rd ed I've been fortunate to have a few regular groups in which we regularly played multi-year campaigns up to the top levels. I've played in 5 or 6 games of 3rd or 3.5 which got up to the high teens, 5 games of 4E which did (although in our last couple of 4E campaigns with one group, we started at 11th) and had us all with Epic Destinies and fighting gods by the end, and one 5E game which got up to 18th or so. 3rd and 3.5 unfortunately get quite clunky and slow at higher levels, with players able/having to do a lot of planning and stacking buffs, and for the DM building encounters and keeping track of all the enemy abilities gets really onerous once the PCs are in the teens of levels. I get tempted occasionally to revisit 3rd, but I'd want to do Epic6, I think. The Scry & Die aspect of high level 3E seems to cry out for some house ruling. 4E works fine at high levels, but at the cost of toning down all the most insane magic of high level wizards and clerics in other editions. The game does maybe get a bit slower, with more stuff to track, but not nearly to the extent of 3.x. This was the only edition in which we ever got up to god fighting (except in one official 5E campaign, but we weren't nearly as high level), and the only edition in which I expect to ever kill Vecna while wielding the Sword of Kas in the Hand of Vecna. 5E seems to work pretty well at higher levels. Lots of options, but not all the stacking buffs and contingent effects. [/QUOTE]
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