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General Tabletop Discussion
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So what is high level play like?
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<blockquote data-quote="Shiroiken" data-source="post: 9048761" data-attributes="member: 6775477"><p>I ran a high level 1E campaign, which worked fine. We eventually ended the campaign with everyone becoming immortals, since I got tired of it. The power level wasn't the problem, it was coming up with interesting challenges without resorting to using Deities & Demigods as a monster manual.</p><p></p><p>I played a high level 2E campaign that was a blast. It was in college, and we eventually decided to retire our characters and start a new campaign. We felt our stories had been told, and wanted to move on to new stories.</p><p></p><p>A couple of attempts were made for high level campaigns in 3E. I ran a 20th level one shot, just to test out the system. Our regular DM got us up to higher levels twice before the campaigns ended. In every case it was a nightmare. Casters ruled the day, particularly Codzilla. It wasn't fun to run, nor was it particularly fun to play (unless you were the Codzilla, I guess).</p><p></p><p>4E was actually well designed to go into high levels. We played a campaign that went all the way to 30th level, and it ran very smoothly. Unfortunately, other than the numbers getting bigger... it kinda felt the same at every level. New powers would occasionally unlock something interesting, but overall it was about dealing more damage to creatures that had more HP.</p><p></p><p>I've ran a high level 5E campaign, and it ran fairly well. However, I have a very good group that isn't going to abuse stupid tricks or try and circumvent everything with a teleport spell. I also try to take a lot of high level powers into consideration when designing the adventure, so they're useful but not adventure ruining. It's a lot of work, but I still feel it's worth it. I also played in a high level game, and it was easy to play and quite fun.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 9048761, member: 6775477"] I ran a high level 1E campaign, which worked fine. We eventually ended the campaign with everyone becoming immortals, since I got tired of it. The power level wasn't the problem, it was coming up with interesting challenges without resorting to using Deities & Demigods as a monster manual. I played a high level 2E campaign that was a blast. It was in college, and we eventually decided to retire our characters and start a new campaign. We felt our stories had been told, and wanted to move on to new stories. A couple of attempts were made for high level campaigns in 3E. I ran a 20th level one shot, just to test out the system. Our regular DM got us up to higher levels twice before the campaigns ended. In every case it was a nightmare. Casters ruled the day, particularly Codzilla. It wasn't fun to run, nor was it particularly fun to play (unless you were the Codzilla, I guess). 4E was actually well designed to go into high levels. We played a campaign that went all the way to 30th level, and it ran very smoothly. Unfortunately, other than the numbers getting bigger... it kinda felt the same at every level. New powers would occasionally unlock something interesting, but overall it was about dealing more damage to creatures that had more HP. I've ran a high level 5E campaign, and it ran fairly well. However, I have a very good group that isn't going to abuse stupid tricks or try and circumvent everything with a teleport spell. I also try to take a lot of high level powers into consideration when designing the adventure, so they're useful but not adventure ruining. It's a lot of work, but I still feel it's worth it. I also played in a high level game, and it was easy to play and quite fun. [/QUOTE]
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