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So what is high level play like?
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<blockquote data-quote="pogre" data-source="post: 9049456" data-attributes="member: 6588"><p>I have run a lot of high level D&D - particularly in 3rd and 5th edition. Most of my 5e campaigns go to tier 4 (4 out of the last 5). The game changes in fun ways for us - they very much become super heroes.</p><p></p><p>I agree with what has been said to a point - the game in terms of motivations and direction is generally very player character driven - it actually reduces my prep. </p><p></p><p>However, when we are headed for a big fight in the campaign at levels 17+ I throw CRs out the window. For my group, which are a bunch of guys who are fairly tactical, I design encounters to kill them. Not overwhelmingly destroy them by DM fiat, but a ridiculously challenging encounter. They usually mop the floor with the enemy - close calls are particularly tense and exciting.</p><p></p><p><strong>High Level Adventures</strong></p><p>We played through <em>Dungeon of the Mad Mage</em>. We enjoyed it. The lowest levels are not particularly challenging.</p><p></p><p>If you don't mind 3rd party, I have gotten some mileage out of <em>Uncaged Goddesses</em>. I also thought <em>Finders/Keepers</em> was a good module.</p></blockquote><p></p>
[QUOTE="pogre, post: 9049456, member: 6588"] I have run a lot of high level D&D - particularly in 3rd and 5th edition. Most of my 5e campaigns go to tier 4 (4 out of the last 5). The game changes in fun ways for us - they very much become super heroes. I agree with what has been said to a point - the game in terms of motivations and direction is generally very player character driven - it actually reduces my prep. However, when we are headed for a big fight in the campaign at levels 17+ I throw CRs out the window. For my group, which are a bunch of guys who are fairly tactical, I design encounters to kill them. Not overwhelmingly destroy them by DM fiat, but a ridiculously challenging encounter. They usually mop the floor with the enemy - close calls are particularly tense and exciting. [B]High Level Adventures[/B] We played through [I]Dungeon of the Mad Mage[/I]. We enjoyed it. The lowest levels are not particularly challenging. If you don't mind 3rd party, I have gotten some mileage out of [I]Uncaged Goddesses[/I]. I also thought [I]Finders/Keepers[/I] was a good module. [/QUOTE]
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So what is high level play like?
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