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So what is high level play like?
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<blockquote data-quote="Oofta" data-source="post: 9049857" data-attributes="member: 6801845"><p>I don't expect every fight to be a knock-down-drag-out. But when it comes to techniques there's a lot of options. Increase HP for some monsters (i.e. the lich was a bit of a glass cannon) give some a big bonus to attack and damage but leave everything else the same (sort of fill the same roll as minions), change the goal of the fight are a few examples. Maybe my players are just inept, maybe I'm not not afraid to throw tougher monsters or take advantage of terrain. I don't know what the secret sauce is, all I know is that I just spin through a handful of monsters, find things that are appropriate and then throw things at my PCs. If it's too easy I throw more next time. </p><p></p><p>I spend more time on figuring how to spin an interesting story, intersperse RP and mysteries, and finding appropriate imagery than customizing monsters or setting up encounter details.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9049857, member: 6801845"] I don't expect every fight to be a knock-down-drag-out. But when it comes to techniques there's a lot of options. Increase HP for some monsters (i.e. the lich was a bit of a glass cannon) give some a big bonus to attack and damage but leave everything else the same (sort of fill the same roll as minions), change the goal of the fight are a few examples. Maybe my players are just inept, maybe I'm not not afraid to throw tougher monsters or take advantage of terrain. I don't know what the secret sauce is, all I know is that I just spin through a handful of monsters, find things that are appropriate and then throw things at my PCs. If it's too easy I throw more next time. I spend more time on figuring how to spin an interesting story, intersperse RP and mysteries, and finding appropriate imagery than customizing monsters or setting up encounter details. [/QUOTE]
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So what is high level play like?
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