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So what is high level play like?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9050026" data-attributes="member: 6790260"><p>Firstly: you say that so dismissively. I <em>love</em> enabling my players to do awesome things and feel awesome. That literally means I am making my friends <em>giddy with excitement.</em> Why wouldn't I want that?</p><p></p><p>Secondly, but perhaps more importantly, you say this as though it is some punch-clock, workaday drudgery, receive form 32-A "Request for Standard Wish Fulfillment Fantasy (Type I)," and so long as the form is filed correctly, the players may demand of you exactly thus-and-such fantasy fulfilled no matter how little it means to you nor what little effort they actually put into it. This couldn't be further from the truth, at least for my Dungeon World game (which <em>technically</em> has been max level for ages, but "max level" is quite low in DW.) I have woven quite a few pretty ploys over the years, and have offered tense, difficult, <em>fraught</em> choices, challenging the players' <em>beliefs</em> and <em>cleverness,</em> spurring them to find the solutions <em>they</em> believe are best and letting them set the terms for what is or isn't an awesome fantasy. And they have, time and again, proven they are eager to embrace that adventure, that challenge. That they do not merely want to be marveled at by others, but to <em>do</em> things and <em>change</em> things and protect what is beautiful or wholesome or noble.</p><p></p><p>So: Hell yes, I want to "just enable the fantasies of the players." Because doing so is <em>awesome.</em></p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9050026, member: 6790260"] Firstly: you say that so dismissively. I [I]love[/I] enabling my players to do awesome things and feel awesome. That literally means I am making my friends [I]giddy with excitement.[/I] Why wouldn't I want that? Secondly, but perhaps more importantly, you say this as though it is some punch-clock, workaday drudgery, receive form 32-A "Request for Standard Wish Fulfillment Fantasy (Type I)," and so long as the form is filed correctly, the players may demand of you exactly thus-and-such fantasy fulfilled no matter how little it means to you nor what little effort they actually put into it. This couldn't be further from the truth, at least for my Dungeon World game (which [I]technically[/I] has been max level for ages, but "max level" is quite low in DW.) I have woven quite a few pretty ploys over the years, and have offered tense, difficult, [I]fraught[/I] choices, challenging the players' [I]beliefs[/I] and [I]cleverness,[/I] spurring them to find the solutions [I]they[/I] believe are best and letting them set the terms for what is or isn't an awesome fantasy. And they have, time and again, proven they are eager to embrace that adventure, that challenge. That they do not merely want to be marveled at by others, but to [I]do[/I] things and [I]change[/I] things and protect what is beautiful or wholesome or noble. So: Hell yes, I want to "just enable the fantasies of the players." Because doing so is [I]awesome.[/I] [/QUOTE]
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So what is high level play like?
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