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So what is high level play like?
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<blockquote data-quote="Oofta" data-source="post: 9050038" data-attributes="member: 6801845"><p>Yeah, I'm setting up a big battle soon-ish. The PCs are probably going to be facing some mobs of enemy soldiers and the like. Problem is it's going to be set in their home town so they can't just meteor storm the enemy into oblivion. Darn. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f608.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":devilish:" title="Devil :devilish:" data-smilie="29"data-shortname=":devilish:" /></p><p></p><p>But my campaign? The PCs have been jumping planes a bit, but my campaign doesn't really use standard cosmology. But for the most part they've been fighting for their home city, traveling to a different realm and then coming back and interacting with the same NPCs while fighting off escalating threats. Along the way they've ignored some possible threats and it's going to come back to bite them, others will just continue on and be fodder for the next campaign to deal with. </p><p></p><p>This campaign is now dealing with an enemy that is trying to take over their city. The main BBEG was first introduced several campaigns ago and supposedly defeated in a different edition. We'll see if they can finish him once and for all this time.</p><p></p><p>They aren't establishing kingdoms, although they have established businesses, orphanages and families. They're super important to the city, are heroes in another realm and one threat they stopped would have been really bad for the region. The current threat would be interesting in a "What if the Nazis had won WW II" way but not "the world is destroyed". I never assume the PCs are going to win, very bad things have happened because they didn't but the world kept turning.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9050038, member: 6801845"] Yeah, I'm setting up a big battle soon-ish. The PCs are probably going to be facing some mobs of enemy soldiers and the like. Problem is it's going to be set in their home town so they can't just meteor storm the enemy into oblivion. Darn. :devilish: But my campaign? The PCs have been jumping planes a bit, but my campaign doesn't really use standard cosmology. But for the most part they've been fighting for their home city, traveling to a different realm and then coming back and interacting with the same NPCs while fighting off escalating threats. Along the way they've ignored some possible threats and it's going to come back to bite them, others will just continue on and be fodder for the next campaign to deal with. This campaign is now dealing with an enemy that is trying to take over their city. The main BBEG was first introduced several campaigns ago and supposedly defeated in a different edition. We'll see if they can finish him once and for all this time. They aren't establishing kingdoms, although they have established businesses, orphanages and families. They're super important to the city, are heroes in another realm and one threat they stopped would have been really bad for the region. The current threat would be interesting in a "What if the Nazis had won WW II" way but not "the world is destroyed". I never assume the PCs are going to win, very bad things have happened because they didn't but the world kept turning. [/QUOTE]
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