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General Tabletop Discussion
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So what is the difference between Basic, B/X and BECMI?
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<blockquote data-quote="Voadam" data-source="post: 4855855" data-attributes="member: 2209"><p>Moldvay basic thief skills are all at 20% or less as well except climbing sheer surfaces. Thieves always sucked at their special abilities at low levels.</p><p></p><p>It is only in the Cook Expert set where they become competent at them.</p><p></p><p>Having skipped the Mentzer basic and expert sets the shock for me when I got the companion set was that the thief skills were ratcheted down.</p><p></p><p>I'm currently reading the Holmes set cover to cover and it is . . . different. I haven't read the others in a long while.</p><p></p><p>Nobody advances in attacks or saves. Fighters can use any armor and get d8 HD. They can use any weapon, but all weapons do a d6 so the wizard is not worse off with daggers (fighters can use bows for further range though). Str does not seem to do extra damage. Fighters still seem the best off because wizards get their one and done spell (though they can make scrolls for 100 gp/level and one week of scribing), thief abilities won't work 80% or more of the time, and clerics only get armor, turning, and d6 HD. Plate mail is cheap enough to be bought with starting gold. Magic missile requires a full attack roll and acts like a +1 arrow. Sleep is the only big gun spell.</p><p></p><p>Significantly different rules for monsters, they can all see in the dark, dungeon doors work for them unless spiked while players must force them open, their attacks get better with more HD, etc.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4855855, member: 2209"] Moldvay basic thief skills are all at 20% or less as well except climbing sheer surfaces. Thieves always sucked at their special abilities at low levels. It is only in the Cook Expert set where they become competent at them. Having skipped the Mentzer basic and expert sets the shock for me when I got the companion set was that the thief skills were ratcheted down. I'm currently reading the Holmes set cover to cover and it is . . . different. I haven't read the others in a long while. Nobody advances in attacks or saves. Fighters can use any armor and get d8 HD. They can use any weapon, but all weapons do a d6 so the wizard is not worse off with daggers (fighters can use bows for further range though). Str does not seem to do extra damage. Fighters still seem the best off because wizards get their one and done spell (though they can make scrolls for 100 gp/level and one week of scribing), thief abilities won't work 80% or more of the time, and clerics only get armor, turning, and d6 HD. Plate mail is cheap enough to be bought with starting gold. Magic missile requires a full attack roll and acts like a +1 arrow. Sleep is the only big gun spell. Significantly different rules for monsters, they can all see in the dark, dungeon doors work for them unless spiked while players must force them open, their attacks get better with more HD, etc. [/QUOTE]
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So what is the difference between Basic, B/X and BECMI?
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