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So what is the difference between Basic, B/X and BECMI?
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<blockquote data-quote="Dyson Logos" data-source="post: 4855953" data-attributes="member: 83678"><p>Basic D&D Rules Differences (Moldvay vs Mentzer, don't have Holmes on hand)</p><p></p><p>Moldvay: Cleric turning tables go to Wraiths</p><p>Mentzer: Cleric turning tables go to Wights</p><p></p><p>Moldvay: Magic Users start with 1 spell in their spell books, scrolls cannot be used to add new spells to the spellbook - effectively a magic user has a number of spells known equal to his spells per day.</p><p>Mentzer: Magic Users start with 2 spells in their spell books, scrolls can be used to add new spells to the spellbook.</p><p></p><p>Moldvay: Magic items are rolled on a flat rarity system (equal chance of a +2 sword as a +1 sword), Weapons & Armor are 1 table. Cursed items are included in the tables.</p><p>Mentzer: Magic items are rolled witha "rarity" system (8x chance of a +1 sword compared to a +2 sword), Weapons are seperate from armor, +2 dagger and +2 shield added to the lists. Few cursed items on the charts (no sword -1, cursed AC9 armor), replaced with a flat chance that any magic weapon or sword or armor is cursed. Removal of Broom of Flying, separation of Elven Cloak and Elven Boots.</p><p></p><p>Moldvay: Creatures that appear uniquely here: Acolyte, Insect Swarms, Mediums, Noble, Trader, Veteran</p><p>Mentzer: Creatures that appear uniquely here: Human (random classes, equipment & treasure by DM Fiat)</p><p></p><p>Moldvay: NPC Party has a detailed generation system</p><p>Mentzer: NPC Party = PC Party + 1d4 fighters, should be non-hostile</p><p></p><p>Moldvay: Cave Locust, Driver Ant, Killer Bee</p><p>Mentzer: Giant Locust, Giant Ant, Giant Bee</p><p></p><p>Moldvay: Creatures with a save as a character level 4+ get +2 on saves</p><p>Mentzer: Saving throw tables include saves for fighters up to level 12 to look up creature saves for high hit die creatures</p><p></p><p>While the Mentzer edition has a lot more and more cleanly presented reference charts, the wandering monster tables are far less useful (the Moldvay tables include all the monsters' relevant stats - although there are a few errors in the mix).</p><p></p><p>And the Mentzer edition has horrendous layout and is very skimpy on art.</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 4855953, member: 83678"] Basic D&D Rules Differences (Moldvay vs Mentzer, don't have Holmes on hand) Moldvay: Cleric turning tables go to Wraiths Mentzer: Cleric turning tables go to Wights Moldvay: Magic Users start with 1 spell in their spell books, scrolls cannot be used to add new spells to the spellbook - effectively a magic user has a number of spells known equal to his spells per day. Mentzer: Magic Users start with 2 spells in their spell books, scrolls can be used to add new spells to the spellbook. Moldvay: Magic items are rolled on a flat rarity system (equal chance of a +2 sword as a +1 sword), Weapons & Armor are 1 table. Cursed items are included in the tables. Mentzer: Magic items are rolled witha "rarity" system (8x chance of a +1 sword compared to a +2 sword), Weapons are seperate from armor, +2 dagger and +2 shield added to the lists. Few cursed items on the charts (no sword -1, cursed AC9 armor), replaced with a flat chance that any magic weapon or sword or armor is cursed. Removal of Broom of Flying, separation of Elven Cloak and Elven Boots. Moldvay: Creatures that appear uniquely here: Acolyte, Insect Swarms, Mediums, Noble, Trader, Veteran Mentzer: Creatures that appear uniquely here: Human (random classes, equipment & treasure by DM Fiat) Moldvay: NPC Party has a detailed generation system Mentzer: NPC Party = PC Party + 1d4 fighters, should be non-hostile Moldvay: Cave Locust, Driver Ant, Killer Bee Mentzer: Giant Locust, Giant Ant, Giant Bee Moldvay: Creatures with a save as a character level 4+ get +2 on saves Mentzer: Saving throw tables include saves for fighters up to level 12 to look up creature saves for high hit die creatures While the Mentzer edition has a lot more and more cleanly presented reference charts, the wandering monster tables are far less useful (the Moldvay tables include all the monsters' relevant stats - although there are a few errors in the mix). And the Mentzer edition has horrendous layout and is very skimpy on art. [/QUOTE]
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So what is the difference between Basic, B/X and BECMI?
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