Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
So what is the difference between Basic, B/X and BECMI?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 4857217" data-attributes="member: 2209"><p>I read further on the Mentzer [later edit, actually meant Holmes] initiative, combat, and some of the monster sections last night.</p><p></p><p>Daggers and other light weapons attack twice in a round. Swords and such go once a round, heavy weapons like axes, flails, two-handed swords and polearms go once every two rounds. No advantages for using a heavy over a light melee weapon. Sounds like half of a system there.</p><p></p><p>Most monsters have little description, orcs are CE humanoids, goblins are LE humanoids, bugbears are sneaky CE giant goblins, hobgoblins are LE giant goblins, kobolds are dwarflike evil humanoids. What do they look like? "humanoid".</p><p></p><p>Basilisks are small reptilian creatures.</p><p></p><p>Carrion crawlers only do 8 paralysis attacks, no damage.</p><p></p><p>Djinnis are neutral and do not grant wishes, though they can conjure stuff like the later spells.</p><p></p><p>Elves are tougher than dwarves (1+1 vs 1 HD) and do more damage (d10 vs d8). Dwarves have 1 AC advantage though.</p><p></p><p>Neat system for giant rock throwing, they do damage to areas of effect and you roll two d6s, one for overshooting and one for undershooting, to see how close to their targeted area they get. Giant damage is significantly big.</p><p></p><p>Hobgoblin (I think it is hobs) elites use gnoll stats but there is no gnoll entry</p><p></p><p>Hell hounds do 1d6 per hit die on their flame breath, no limits for their breathing listed.</p><p></p><p>Horses have no attacks.</p><p></p><p>Hydras have 6 hp per HD and 1 head per HD that does an attack for d6. Every 6 damage and a head is killed, no regeneration. I really like their hydra.</p><p></p><p>Mummy rot from mummy touch slows healing down to 1/10 normal rate unless a quick cure disease which brings it down to 1/2. Mummy fear paralyzes everyone who misses a save until the mummy touches someone. I forget if they are 1/2 damage or immune to fire but they are not vulnerable to fire as they later become.</p><p></p><p>Oozes, slimes, jellies, puddings, all still really tough and deadly, most require magic or fire, many with odd specific unexplained immunities.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4857217, member: 2209"] I read further on the Mentzer [later edit, actually meant Holmes] initiative, combat, and some of the monster sections last night. Daggers and other light weapons attack twice in a round. Swords and such go once a round, heavy weapons like axes, flails, two-handed swords and polearms go once every two rounds. No advantages for using a heavy over a light melee weapon. Sounds like half of a system there. Most monsters have little description, orcs are CE humanoids, goblins are LE humanoids, bugbears are sneaky CE giant goblins, hobgoblins are LE giant goblins, kobolds are dwarflike evil humanoids. What do they look like? "humanoid". Basilisks are small reptilian creatures. Carrion crawlers only do 8 paralysis attacks, no damage. Djinnis are neutral and do not grant wishes, though they can conjure stuff like the later spells. Elves are tougher than dwarves (1+1 vs 1 HD) and do more damage (d10 vs d8). Dwarves have 1 AC advantage though. Neat system for giant rock throwing, they do damage to areas of effect and you roll two d6s, one for overshooting and one for undershooting, to see how close to their targeted area they get. Giant damage is significantly big. Hobgoblin (I think it is hobs) elites use gnoll stats but there is no gnoll entry Hell hounds do 1d6 per hit die on their flame breath, no limits for their breathing listed. Horses have no attacks. Hydras have 6 hp per HD and 1 head per HD that does an attack for d6. Every 6 damage and a head is killed, no regeneration. I really like their hydra. Mummy rot from mummy touch slows healing down to 1/10 normal rate unless a quick cure disease which brings it down to 1/2. Mummy fear paralyzes everyone who misses a save until the mummy touches someone. I forget if they are 1/2 damage or immune to fire but they are not vulnerable to fire as they later become. Oozes, slimes, jellies, puddings, all still really tough and deadly, most require magic or fire, many with odd specific unexplained immunities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
So what is the difference between Basic, B/X and BECMI?
Top