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General Tabletop Discussion
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So, what makes 1e adventures so great?
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<blockquote data-quote="Zelligars Apprentice" data-source="post: 2231806" data-attributes="member: 26658"><p>Hi, all!</p><p></p><p>Here's my 2cp on this: the difference between older modules and more modern adventures is kind of like the difference between a Robert E. Howard short story and a Robert Jordan novel. That is, the older adventures had just enough detail to create a feel, but mostly had plenty of action. Also, with only a couple of exceptions, they were short. The modern adventure, on the other hand, is packed with tons of detail, plot, and lengthy character development of NPCs. And are MUCH longer.</p><p></p><p>Please note: I am NOT making a judgement about which is "better". Each has their advantages and disadvantages.</p><p></p><p>Thanks for listening.</p></blockquote><p></p>
[QUOTE="Zelligars Apprentice, post: 2231806, member: 26658"] Hi, all! Here's my 2cp on this: the difference between older modules and more modern adventures is kind of like the difference between a Robert E. Howard short story and a Robert Jordan novel. That is, the older adventures had just enough detail to create a feel, but mostly had plenty of action. Also, with only a couple of exceptions, they were short. The modern adventure, on the other hand, is packed with tons of detail, plot, and lengthy character development of NPCs. And are MUCH longer. Please note: I am NOT making a judgement about which is "better". Each has their advantages and disadvantages. Thanks for listening. [/QUOTE]
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So, what makes 1e adventures so great?
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