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So, what makes 1e adventures so great?
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<blockquote data-quote="Storm Raven" data-source="post: 2233597" data-attributes="member: 307"><p>I believe these have been mentioned, but for me, the old modules stand out for these reasons -</p><p></p><p>Brevity: They were usually 16 or 32 pages long, usually lanchung directly into the adventure part of the publication within a few paragraphs, with minimal extraneous material. They packed an entire multi-session adventure into just a few pages.</p><p></p><p>Portability: While most early adventures had some minimal background, this element was kept to the back burner. This allowed me to work them into many different campaign settings with relative ease. Granted, it took some work to fully integrate them with any setting, but I didn't have to edit out or replace setting material that was already there.</p><p></p><p>Simplicity: Most of the early adventures were site based dungeon bashes, with a minimal veneer of organization among the villains. Once again, this allowed me to transplant them wholesale into many different settings.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2233597, member: 307"] I believe these have been mentioned, but for me, the old modules stand out for these reasons - Brevity: They were usually 16 or 32 pages long, usually lanchung directly into the adventure part of the publication within a few paragraphs, with minimal extraneous material. They packed an entire multi-session adventure into just a few pages. Portability: While most early adventures had some minimal background, this element was kept to the back burner. This allowed me to work them into many different campaign settings with relative ease. Granted, it took some work to fully integrate them with any setting, but I didn't have to edit out or replace setting material that was already there. Simplicity: Most of the early adventures were site based dungeon bashes, with a minimal veneer of organization among the villains. Once again, this allowed me to transplant them wholesale into many different settings. [/QUOTE]
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So, what makes 1e adventures so great?
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