Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
So, what makes 1e adventures so great?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 2233655" data-attributes="member: 158"><p>When Keep on the Borderlands, White Plume Mountain, Dungeons of the Slave lords, etc. were written, campaigns were not quite that varied at the time. Two campaigns were probably more alive than they were different. Even now, the number of Greyhawk, Forgotten Realms and Dragonlance players, or players of homebrews in these veins, probably still outstrip the number of Eberron, Planescape, and Dark Sun players. With the core of the idea as it is, it can be placed in any of them with a minimum of fuss. The Cleric in the Caves of Chaos can be a cleric of the Mockery, or Bane, or Hextor; however, The avangion in a Dark Sun module would be a little harder to translate -- perhaps a powerful fey or some such. </p><p></p><p>Even then, I admit that the appeal of the old modules has faded largely now that both the game rules and settings are so varied; But when a cleric was a cleric was a cleric, it was more portable to put the caves in the Flanaess, or Faerun, or Krynn than to convert so much. My point is mainly why the modules were so popular for so long, rather than supporting why they would be popular now. Although I'll always admit to stealing a bit or piece for something current every now and again. I don't do that for much of anything from the 1990's from TSR.</p></blockquote><p></p>
[QUOTE="Henry, post: 2233655, member: 158"] When Keep on the Borderlands, White Plume Mountain, Dungeons of the Slave lords, etc. were written, campaigns were not quite that varied at the time. Two campaigns were probably more alive than they were different. Even now, the number of Greyhawk, Forgotten Realms and Dragonlance players, or players of homebrews in these veins, probably still outstrip the number of Eberron, Planescape, and Dark Sun players. With the core of the idea as it is, it can be placed in any of them with a minimum of fuss. The Cleric in the Caves of Chaos can be a cleric of the Mockery, or Bane, or Hextor; however, The avangion in a Dark Sun module would be a little harder to translate -- perhaps a powerful fey or some such. Even then, I admit that the appeal of the old modules has faded largely now that both the game rules and settings are so varied; But when a cleric was a cleric was a cleric, it was more portable to put the caves in the Flanaess, or Faerun, or Krynn than to convert so much. My point is mainly why the modules were so popular for so long, rather than supporting why they would be popular now. Although I'll always admit to stealing a bit or piece for something current every now and again. I don't do that for much of anything from the 1990's from TSR. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
So, what makes 1e adventures so great?
Top