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So what makes for an "anime" rpg?
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<blockquote data-quote="Glade Riven" data-source="post: 5435825" data-attributes="member: 86468"><p>With Record of the Lodoss War, it's almost as if I can see the dice rolling on the screen...but enough about that.</p><p> </p><p>Part of something being attributed as "anime" is the general over-the-top nature of a few things, usually involving a lot of melodrama and absurdity that is taken way too serious. While a <em>technically</em> inaccurate description, the concept of anime is somewhat fixated in with these things.</p><p> </p><p>There is also a certain cultural "vibe" in the background. It's like how Avatar: The Last Airbender is obviously not anime, even though it uses an anime-like style and borrows heavily from asian cultures (although it was probably animated in Taiwan or Korea, where most cell animation goes to be animated - even true anime). Some of this has been incorporated into common and geek culture, which means a bit of it does trickle down into RPG products or how a DM handles a session.</p><p> </p><p>Of similar note is the ridiculessness of comparing an RPG to WoW or other videogames, when many videogames lifted rules, themes, and more straight from RPGs. Warcraft was blatently based off Warhammer (okay, wargame to RTS), Fallout was going to be GURPs based until the liscensing fell through so it invented S.P.E.C.I.A.L., and don't forget about the handful of D&D games. Videogames ripped off RPGs first, so of course an RPG can easily feel like a videogame.</p></blockquote><p></p>
[QUOTE="Glade Riven, post: 5435825, member: 86468"] With Record of the Lodoss War, it's almost as if I can see the dice rolling on the screen...but enough about that. Part of something being attributed as "anime" is the general over-the-top nature of a few things, usually involving a lot of melodrama and absurdity that is taken way too serious. While a [I]technically[/I] inaccurate description, the concept of anime is somewhat fixated in with these things. There is also a certain cultural "vibe" in the background. It's like how Avatar: The Last Airbender is obviously not anime, even though it uses an anime-like style and borrows heavily from asian cultures (although it was probably animated in Taiwan or Korea, where most cell animation goes to be animated - even true anime). Some of this has been incorporated into common and geek culture, which means a bit of it does trickle down into RPG products or how a DM handles a session. Of similar note is the ridiculessness of comparing an RPG to WoW or other videogames, when many videogames lifted rules, themes, and more straight from RPGs. Warcraft was blatently based off Warhammer (okay, wargame to RTS), Fallout was going to be GURPs based until the liscensing fell through so it invented S.P.E.C.I.A.L., and don't forget about the handful of D&D games. Videogames ripped off RPGs first, so of course an RPG can easily feel like a videogame. [/QUOTE]
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So what makes for an "anime" rpg?
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