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So what makes for an "anime" rpg?
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<blockquote data-quote="shadzar" data-source="post: 5435828" data-attributes="member: 6667746"><p>But that is what I am saying...and you did to an extent...there is no one thing that makes anime, even your list doesnt cover everything that is out there for anime, but that which you could make a game form might as well just be D&D as-is.</p><p></p><p>Simply you realize anime is no different from cartoons here, in that comics there are mostly what becomes anime, so Superman based RPG would be the same as an anime RPG.</p><p></p><p>You just pretty much have to capture the culture of China, Korea, Japan, and all other manga/man-wa that uses that culture, and set your own things to it.</p><p></p><p>Take Howl's Moving Castle, Earthsea, and various other things turned into what is called "anime", and it is no different than any American adaptation that changes parts for the visual as opposed to the literature audience.</p><p></p><p>Comics all around the world have to do things a certain way to show the action, and are basically jsut storyboards for an animation. So pick any animation from around the world and you create an RPG form it, and you will have that area of the worlds version of a cartoon, Japan/China/Korea being anime.</p><p></p><p>Again many things are and can be lost in adaptations as culture shock can play a part, so the culture plays a large role.</p><p></p><p>Which is why many anime programs have things based around Shinto shrines all over cities and such.</p><p></p><p>There is no real way to make an anime RPG as there is nothing that defines anime other than its artwork stylings and culture of, and stories that interest the people that make it.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5435828, member: 6667746"] But that is what I am saying...and you did to an extent...there is no one thing that makes anime, even your list doesnt cover everything that is out there for anime, but that which you could make a game form might as well just be D&D as-is. Simply you realize anime is no different from cartoons here, in that comics there are mostly what becomes anime, so Superman based RPG would be the same as an anime RPG. You just pretty much have to capture the culture of China, Korea, Japan, and all other manga/man-wa that uses that culture, and set your own things to it. Take Howl's Moving Castle, Earthsea, and various other things turned into what is called "anime", and it is no different than any American adaptation that changes parts for the visual as opposed to the literature audience. Comics all around the world have to do things a certain way to show the action, and are basically jsut storyboards for an animation. So pick any animation from around the world and you create an RPG form it, and you will have that area of the worlds version of a cartoon, Japan/China/Korea being anime. Again many things are and can be lost in adaptations as culture shock can play a part, so the culture plays a large role. Which is why many anime programs have things based around Shinto shrines all over cities and such. There is no real way to make an anime RPG as there is nothing that defines anime other than its artwork stylings and culture of, and stories that interest the people that make it. [/QUOTE]
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So what makes for an "anime" rpg?
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