Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
So what makes for an "anime" rpg?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jbear" data-source="post: 5435958" data-attributes="member: 75065"><p>I'm not sure if this is on or off topic, but when I read the title of the post it reminded me that when I was watching the anime series Naruto, I was thinking the whole timehow muchit reminded me of D&D, especially 4e.</p><p></p><p>They have their home base town and a guild leader who assigns them missions, so it's a bit sand box like. But there is a main storyline running through it which ties it together. </p><p></p><p>All the characters gain experience and train to level up. They have powers of varying levels, the more powerful ones are limited in use because they consume more chakra. Fights aren't dissimilar from the at will, encounter and daily powers structure except some characters have a 'dangerous' power they can call upon but at great personal harm, risk or sacrifice to themselves.</p><p></p><p>As characters level up they gain new and more powerful abilities.</p><p></p><p>The characters form a team. They split up a lot however to deal with different threats, and 3 is the standard number as opposed to 5. </p><p></p><p>The charaters fight and are struck a lot, the loss of chakra could almost be related to the idea of hps, which is very abstract. You know when a character is in serious trouble because finally a blow will draw blood. Like when a characteris Bloodied. From that point on the wounds received seem more physical and life threatning.</p><p></p><p>Instead of having races you have different countries/clans; a clan will have a hereditary power that can't be learnt by others. This power will continue to increase in level and power and is the characters most defining feature usually. The clan in more general terms seems to define the elements available to the character: The Clan of the Sand have air and earth; sand seems to be a more powerful combination of the two. The Clan of the Leaf seems to have more flexibility with elements available, but water and wood seem like a common element. Maybe elements are like Domains, each Clan has access to certain domains, or domains which are stronger than others. Of course the elements are the oriental elements, not just the western four: earth,wind and fire. If you fight in an area where your element is abundant, your powers are affected positively. If you fight in an area where your element is limited your powers are reduced.</p><p></p><p>Roles and class are less defined than in D&D, the variety is endless. General roles are somewhat defined by the kind of jutsu the character uses; physical, illusory, or ninjutsu which is a kind of miscellaneous category. The second defining feature of the role is the range used: long distance attacks, middle to short distance attacks, or hand to hand combat. Very long distance attacks are reserved for very powerful characters, and if they can fly then they are off the scale powerful. </p><p></p><p>Some characters have features in common, like a theme, that perhaps groups them together a little more: medic ninja (most easily defined), tracker, tactics/leadership are a few that spring to mind.</p><p></p><p>All characters have basic attacks with shuriken and dagger.</p><p></p><p>All characters gain common utility/skill powers like exchanging your body for a log of wood when attacked, or walking up walls, long distance running, leaping through trees/semi-flying, walking on water etc.</p><p></p><p>The characters often dip into some of the others area of expertise so multiclassing must be fairly unrestrictive.</p><p></p><p>There are some powers like the conjuration of monsters that are special but anyone can do them given the training. However the animal summoned is personal and in line with the characters class/role/theme/element.</p><p></p><p>The only non-human things that exist are demons, conjured animals like talking ninja frogs or dogs that smoke cigars, and the odd very rare ghost/spirit.</p><p></p><p>In Naruto there is a strange mix of no technology/technology. There are no cars or even horses for that matter, the only transport system is running, walking, being carried or an old ox with a cart. This makes flight even more powerful. They do have radios, walkie talkies, photos, cameras and neon light billboards. But no telephones, only messenger birds. But those details are more campaign specific.</p><p></p><p>In summary, I think you could use 4e as a pretty solid base to build a Naruto Anime RPG upon.</p></blockquote><p></p>
[QUOTE="jbear, post: 5435958, member: 75065"] I'm not sure if this is on or off topic, but when I read the title of the post it reminded me that when I was watching the anime series Naruto, I was thinking the whole timehow muchit reminded me of D&D, especially 4e. They have their home base town and a guild leader who assigns them missions, so it's a bit sand box like. But there is a main storyline running through it which ties it together. All the characters gain experience and train to level up. They have powers of varying levels, the more powerful ones are limited in use because they consume more chakra. Fights aren't dissimilar from the at will, encounter and daily powers structure except some characters have a 'dangerous' power they can call upon but at great personal harm, risk or sacrifice to themselves. As characters level up they gain new and more powerful abilities. The characters form a team. They split up a lot however to deal with different threats, and 3 is the standard number as opposed to 5. The charaters fight and are struck a lot, the loss of chakra could almost be related to the idea of hps, which is very abstract. You know when a character is in serious trouble because finally a blow will draw blood. Like when a characteris Bloodied. From that point on the wounds received seem more physical and life threatning. Instead of having races you have different countries/clans; a clan will have a hereditary power that can't be learnt by others. This power will continue to increase in level and power and is the characters most defining feature usually. The clan in more general terms seems to define the elements available to the character: The Clan of the Sand have air and earth; sand seems to be a more powerful combination of the two. The Clan of the Leaf seems to have more flexibility with elements available, but water and wood seem like a common element. Maybe elements are like Domains, each Clan has access to certain domains, or domains which are stronger than others. Of course the elements are the oriental elements, not just the western four: earth,wind and fire. If you fight in an area where your element is abundant, your powers are affected positively. If you fight in an area where your element is limited your powers are reduced. Roles and class are less defined than in D&D, the variety is endless. General roles are somewhat defined by the kind of jutsu the character uses; physical, illusory, or ninjutsu which is a kind of miscellaneous category. The second defining feature of the role is the range used: long distance attacks, middle to short distance attacks, or hand to hand combat. Very long distance attacks are reserved for very powerful characters, and if they can fly then they are off the scale powerful. Some characters have features in common, like a theme, that perhaps groups them together a little more: medic ninja (most easily defined), tracker, tactics/leadership are a few that spring to mind. All characters have basic attacks with shuriken and dagger. All characters gain common utility/skill powers like exchanging your body for a log of wood when attacked, or walking up walls, long distance running, leaping through trees/semi-flying, walking on water etc. The characters often dip into some of the others area of expertise so multiclassing must be fairly unrestrictive. There are some powers like the conjuration of monsters that are special but anyone can do them given the training. However the animal summoned is personal and in line with the characters class/role/theme/element. The only non-human things that exist are demons, conjured animals like talking ninja frogs or dogs that smoke cigars, and the odd very rare ghost/spirit. In Naruto there is a strange mix of no technology/technology. There are no cars or even horses for that matter, the only transport system is running, walking, being carried or an old ox with a cart. This makes flight even more powerful. They do have radios, walkie talkies, photos, cameras and neon light billboards. But no telephones, only messenger birds. But those details are more campaign specific. In summary, I think you could use 4e as a pretty solid base to build a Naruto Anime RPG upon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
So what makes for an "anime" rpg?
Top