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So What Makes Star Drive So Cool?
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<blockquote data-quote="tomBitonti" data-source="post: 4726871" data-attributes="member: 13107"><p>Hi,</p><p></p><p>[Where this is all coming from: A while back, while excited by the whole StarDrive universe, I got to thinking if it would be possible to simulate the expansion of people out into the set volume of 1000ly, using the jump technology as specified by the game. I did a bit of research, and found lots of data, except that distances are very poorly known, and finding an online database was also hard. But, I may just not know where to look.]</p><p></p><p>Ya ... 1000 ly is huge (that's like 4 <em>billion</em> cubic light years). I didn't know that the galactic disk was only 1000ly thick.</p><p></p><p>My quick and dirty calculations give me:</p><p></p><p>local disk (r) == 1x10e3 [1000]</p><p>galactic disk (R) == 1x10e5 [100,000]</p><p>total stars (T) == 1x10e12 [1 trillion]</p><p>fraction of stars outside of central bulge (f) == 5x10e-1 [1/2]</p><p></p><p>So:</p><p></p><p>number of stars in the local disc <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(n)" title="Thumbs down (n)" data-smilie="23"data-shortname="(n)" /> ==</p><p> 1x10e12 * (1x10e3/1x10e5)^2 * 5x10e-1 == 5x10e7 [50,000,000]</p><p></p><p>There is a big uncertainty as to the star count (at the very least), as the counts of dim objects (e.g., brown dwarfs) is uncertain.</p><p></p><p>I do have a (I'm presuming) reasonably accurate map as the game board for Star Force (from SPI!), which goes out about 30 ly. That's a bit old and is probably missing a large number of dim objects, but is quite usable. What I'm looking for is a computer database with a larger radius. I <em>know</em> there must be some database out there (even if the distances have a huge uncertainty -- for a game use, that won't matter).</p><p></p><p>Edit: Oh wow, that link is great!</p><p></p><p>This one is intriguing: <a href="http://www.solstation.com/x-objects/chimney.htm" target="_blank">http://www.solstation.com/x-objects/chimney.htm</a></p><p></p><p>If you place a limit on warp-speeds based on the cloud density, that gives you the beginnings of stellar geography!</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 4726871, member: 13107"] Hi, [Where this is all coming from: A while back, while excited by the whole StarDrive universe, I got to thinking if it would be possible to simulate the expansion of people out into the set volume of 1000ly, using the jump technology as specified by the game. I did a bit of research, and found lots of data, except that distances are very poorly known, and finding an online database was also hard. But, I may just not know where to look.] Ya ... 1000 ly is huge (that's like 4 [i]billion[/i] cubic light years). I didn't know that the galactic disk was only 1000ly thick. My quick and dirty calculations give me: local disk (r) == 1x10e3 [1000] galactic disk (R) == 1x10e5 [100,000] total stars (T) == 1x10e12 [1 trillion] fraction of stars outside of central bulge (f) == 5x10e-1 [1/2] So: number of stars in the local disc (n) == 1x10e12 * (1x10e3/1x10e5)^2 * 5x10e-1 == 5x10e7 [50,000,000] There is a big uncertainty as to the star count (at the very least), as the counts of dim objects (e.g., brown dwarfs) is uncertain. I do have a (I'm presuming) reasonably accurate map as the game board for Star Force (from SPI!), which goes out about 30 ly. That's a bit old and is probably missing a large number of dim objects, but is quite usable. What I'm looking for is a computer database with a larger radius. I [i]know[/i] there must be some database out there (even if the distances have a huge uncertainty -- for a game use, that won't matter). Edit: Oh wow, that link is great! This one is intriguing: [url]http://www.solstation.com/x-objects/chimney.htm[/url] If you place a limit on warp-speeds based on the cloud density, that gives you the beginnings of stellar geography! [/QUOTE]
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