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So What Makes Star Drive So Cool?
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<blockquote data-quote="El Mahdi" data-source="post: 4727590" data-attributes="member: 59506"><p>I absolutely love the <em>Star*Drive</em> system. It's one of my all time favorites. However, the <em>Alternity</em> system mechanics ... meh. They aren't bad, and there are many people who swear by the <em>Alternity</em> mechanics (or at them<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). But, if I can get a group interested in playing it again, I'd either run it with <em>D20 Modern/Future</em> (except I'd replace the Attribute based classes with <em>Alternity</em> style classes: Soldier, Techie, Diplomat, etc.) or I'd adapt <em>Star Wars SAGA</em> edition (which would probably be a very easy fit).</p><p> </p><p>I won't go too much into specifics on trying to sell it to you, especially since there's already some good stuff covered on this thread. The selling point for me was the wonderfully well thought out Stellar Nations and their histories, and the sheer scope and versatility of the setting. It's very well done and thoroughly filled out, without being so limiting as to straight jacket the GM. Whatever type of Sci-Fi game you want or can imagine, it will very easily fit into the <em>Star*Drive</em> setting.</p><p> </p><p>The best way to know if this is a setting you'd like, is to take a night or two and sit down with the <em>Star*Drive Campaign</em> setting book (the original <em>Alternity</em> one, not the stuff in the <em>D20 Future</em> book) and just read. If it's something you'll like, it will grab you. If it doesn't grab you, then there's really no amount of <em>selling</em> by anyone here that would, or <em>should</em>, change your mind.</p><p> </p><p>If it does grab you, then I'd check out some of the novels that were written in the setting world. Some of them may be a little difficult to get but between Amazon and your local library you could probably find most of them. If you don't want to really get into the novels, then I'd at least recomend reading <em>Starfall</em>. It's a short story collection that really shows the versatility and scope of the setting (everything from Space Opera, to Star Trek like high tech, to Aliens-esque bug hunting, to Cthulu-esque space horror - <em>Ylem!<img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></em>).<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p><a href="http://home.flash.net/~brenfrow/al/al.htm" target="_blank">TSR_Alternity_Archive</a> (Just so you can compare and see how much of the Alternity line you really do have.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p> </p><p>From the Wikipedia <a href="http://en.wikipedia.org/wiki/Star*Drive" target="_blank">Star*Drive</a> entry:</p><p> </p><ul> <li data-xf-list-type="ul"><em>Starrise at Corrivale (Harbinger Trilogy: Book One)</em>, by Diane Duane</li> <li data-xf-list-type="ul"><em>Storm at Eldala (Harbinger Trilogy: Book Two)</em>, by Diane Duane</li> <li data-xf-list-type="ul"><em>Nightfall at Algemron (Harbinger Trilogy: Book Three)</em>, by Diane Duane <em><span style="color: seagreen">(This trilogy was the flagship setting series, most closely following the "Externals" plot line).</span></em></li> <li data-xf-list-type="ul"><em>On the Verge</em>, by Roland Green</li> <li data-xf-list-type="ul"><em>Starfall</em> (short story collection), edited by <a href="http://en.wikipedia.org/wiki/Martin_H._Greenberg" target="_blank"><span style="color: #0000ff">Martin H. Greenberg</span></a> <span style="color: seagreen"><em>(The best choice for a wide view of the setting)</em></span></li> <li data-xf-list-type="ul"><em>Zero Point</em>, by <a href="http://en.wikipedia.org/wiki/Richard_Baker_(game_designer)" target="_blank"><span style="color: #0000ff">Richard Baker</span></a></li> <li data-xf-list-type="ul"><em>Two of Minds</em>, by <a href="http://en.wikipedia.org/wiki/William_H._Keith,_Jr." target="_blank"><span style="color: #0000ff">William H. Keith</span></a></li> <li data-xf-list-type="ul"><em>Gridrunner</em>, by <a href="http://en.wikipedia.org/w/index.php?title=Thomas_M._Reid&action=edit&redlink=1" target="_blank"><span style="color: #0000ff">Thomas M. Reid</span></a> <em><span style="color: seagreen">(a good Shadowrun-esgue novel about a Gridrunner - akin to a Decker.)</span></em></li> </ul><p>I hope this helped, and I hope you enjoy the setting as much as I have.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 4727590, member: 59506"] I absolutely love the [I]Star*Drive[/I] system. It's one of my all time favorites. However, the [I]Alternity[/I] system mechanics ... meh. They aren't bad, and there are many people who swear by the [I]Alternity[/I] mechanics (or at them:p). But, if I can get a group interested in playing it again, I'd either run it with [I]D20 Modern/Future[/I] (except I'd replace the Attribute based classes with [I]Alternity[/I] style classes: Soldier, Techie, Diplomat, etc.) or I'd adapt [I]Star Wars SAGA[/I] edition (which would probably be a very easy fit). I won't go too much into specifics on trying to sell it to you, especially since there's already some good stuff covered on this thread. The selling point for me was the wonderfully well thought out Stellar Nations and their histories, and the sheer scope and versatility of the setting. It's very well done and thoroughly filled out, without being so limiting as to straight jacket the GM. Whatever type of Sci-Fi game you want or can imagine, it will very easily fit into the [I]Star*Drive[/I] setting. The best way to know if this is a setting you'd like, is to take a night or two and sit down with the [I]Star*Drive Campaign[/I] setting book (the original [I]Alternity[/I] one, not the stuff in the [I]D20 Future[/I] book) and just read. If it's something you'll like, it will grab you. If it doesn't grab you, then there's really no amount of [I]selling[/I] by anyone here that would, or [I]should[/I], change your mind. If it does grab you, then I'd check out some of the novels that were written in the setting world. Some of them may be a little difficult to get but between Amazon and your local library you could probably find most of them. If you don't want to really get into the novels, then I'd at least recomend reading [I]Starfall[/I]. It's a short story collection that really shows the versatility and scope of the setting (everything from Space Opera, to Star Trek like high tech, to Aliens-esque bug hunting, to Cthulu-esque space horror - [I]Ylem!:uhoh:[/I]).:D [URL="http://home.flash.net/~brenfrow/al/al.htm"]TSR_Alternity_Archive[/URL] (Just so you can compare and see how much of the Alternity line you really do have.;)) From the Wikipedia [URL="http://en.wikipedia.org/wiki/Star*Drive"]Star*Drive[/URL] entry: [LIST] [*][I]Starrise at Corrivale (Harbinger Trilogy: Book One)[/I], by Diane Duane [*][I]Storm at Eldala (Harbinger Trilogy: Book Two)[/I], by Diane Duane [*][I]Nightfall at Algemron (Harbinger Trilogy: Book Three)[/I], by Diane Duane [I][COLOR=seagreen](This trilogy was the flagship setting series, most closely following the "Externals" plot line).[/COLOR][/I] [*][I]On the Verge[/I], by Roland Green [*][I]Starfall[/I] (short story collection), edited by [URL="http://en.wikipedia.org/wiki/Martin_H._Greenberg"][COLOR=#0000ff]Martin H. Greenberg[/COLOR][/URL] [COLOR=seagreen][I](The best choice for a wide view of the setting)[/I][/COLOR] [*][I]Zero Point[/I], by [URL="http://en.wikipedia.org/wiki/Richard_Baker_(game_designer)"][COLOR=#0000ff]Richard Baker[/COLOR][/URL] [*][I]Two of Minds[/I], by [URL="http://en.wikipedia.org/wiki/William_H._Keith,_Jr."][COLOR=#0000ff]William H. Keith[/COLOR][/URL] [*][I]Gridrunner[/I], by [URL="http://en.wikipedia.org/w/index.php?title=Thomas_M._Reid&action=edit&redlink=1"][COLOR=#0000ff]Thomas M. Reid[/COLOR][/URL] [I][COLOR=seagreen](a good Shadowrun-esgue novel about a Gridrunner - akin to a Decker.)[/COLOR][/I] [/LIST] I hope this helped, and I hope you enjoy the setting as much as I have.:) [/QUOTE]
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