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General Tabletop Discussion
*Pathfinder & Starfinder
So what races and classes do we consider core?
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<blockquote data-quote="Kaodi" data-source="post: 5773309" data-attributes="member: 1231"><p>I guess it is unlikely that I am going to get the ~10+ more experience I need to hit name level before 3000 posts, so I might as well bite the bullet and just say what I was thinking.</p><p></p><p>First of all, I am in complete agreement with many of you that the core races should be limited to Dwarf, Elf, Halfling, and Human. Nothing particular interesting about that.</p><p></p><p>On the issue of classes though, I will restate something which I mentioned a few weeks ago in a different thread. For classes, I would choose Cleric, Fighter, Mage, and Rogue. What I mean by these, however, is not quite what everyone else means. I think that at the basic level of complexity, the Cleric and Mage should be something more akin to a Warpriest or Swordmage. That is to say that I think all of the base classes should be at least passable warriors, able to survive the rigours of adventuring without having their hand held <em>all</em> the time, the way the traditional wizard would.</p><p></p><p>With this idea of increasing levels of complexity, however, I think this actually does something else that might be valuable for the game. Prior to 4th Edition, Wizards and Clerics usually got access to a lot of major " game changers " about half-way through the campaign that did a lot to complicate the game. Clerics and Mages now would either not get access to many spells like that, or would get access to them later in the game. Then, at a higher level of complexity, their would be the Priest and Wizard classes that served as the more fragile but more magically skilled counterparts to the Cleric and Mage. You might even say that the Fighter and Rogue embody a similar distinction, as a Rogue is both more fragile and more skilled than a Fighter, though since it does not bring amazing and diverse magical effects to bear it is does not really get more " complex " .</p></blockquote><p></p>
[QUOTE="Kaodi, post: 5773309, member: 1231"] I guess it is unlikely that I am going to get the ~10+ more experience I need to hit name level before 3000 posts, so I might as well bite the bullet and just say what I was thinking. First of all, I am in complete agreement with many of you that the core races should be limited to Dwarf, Elf, Halfling, and Human. Nothing particular interesting about that. On the issue of classes though, I will restate something which I mentioned a few weeks ago in a different thread. For classes, I would choose Cleric, Fighter, Mage, and Rogue. What I mean by these, however, is not quite what everyone else means. I think that at the basic level of complexity, the Cleric and Mage should be something more akin to a Warpriest or Swordmage. That is to say that I think all of the base classes should be at least passable warriors, able to survive the rigours of adventuring without having their hand held [I]all[/I] the time, the way the traditional wizard would. With this idea of increasing levels of complexity, however, I think this actually does something else that might be valuable for the game. Prior to 4th Edition, Wizards and Clerics usually got access to a lot of major " game changers " about half-way through the campaign that did a lot to complicate the game. Clerics and Mages now would either not get access to many spells like that, or would get access to them later in the game. Then, at a higher level of complexity, their would be the Priest and Wizard classes that served as the more fragile but more magically skilled counterparts to the Cleric and Mage. You might even say that the Fighter and Rogue embody a similar distinction, as a Rogue is both more fragile and more skilled than a Fighter, though since it does not bring amazing and diverse magical effects to bear it is does not really get more " complex " . [/QUOTE]
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General Tabletop Discussion
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So what races and classes do we consider core?
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