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General Tabletop Discussion
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So...what type of game do you guys want to play?
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<blockquote data-quote="VictorTheVictorious" data-source="post: 6211701" data-attributes="member: 6750938"><p>I've enjoyed reading the various questionnaires GMs have provided to players before the start of a new game. I think, as a GM, managing expectations (both your own and the players) can help make a great experience.</p><p></p><p>I have cobbled together and adjusted some of the best questions I've seen and invented a few of my own to make my own custom ten questions to ask players before you start a campaign or game.</p><p></p><p>I hope someone finds them useful.</p><p></p><p>Oh - BTW - in the interest of transparency I answered:</p><p>BACBBBDCD2</p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">1. What sort of tone do you like?</span></span></p><p></p><ol> <li data-xf-list-type="ol">Gritty and realistic with local details. Where are we going and how should we get there? What will we eat on the way? Where do we sleep on the way?</li> <li data-xf-list-type="ol">I like a balanced tone. Sometimes get into the details - sometimes let’s not worry about it.</li> <li data-xf-list-type="ol">Cinematic. Let’s play out the big things and gloss over the details. Teleport me to the dungeon where I can start killing things. I have no interest in the three days it takes for us to get there.</li> <li data-xf-list-type="ol">I don’t care. I’d have fun with any approach</li> </ol><p><span style="color: #000000"><span style="font-family: 'Arial'">2. How do you feel about the world or setting you play in?</span></span></p><p></p><ol> <li data-xf-list-type="ol">I want to interact with a world that feels real. Give me any background stuff to read so I know how my character fits in and I will make it happen.</li> <li data-xf-list-type="ol">I appreciate a deep setting but do not want to be burdened with learning it outside of game time.</li> <li data-xf-list-type="ol">I don’t care who the king is. My character might but I don’t need to know. Settings are for GMs to navigate but boring for players.</li> <li data-xf-list-type="ol">I don’t care. I’d have fun with any approach</li> </ol><p><span style="color: #000000"><span style="font-family: 'Arial'">3. How historically accurate would you like the setting you play in to be?</span></span></p><p></p><ol> <li data-xf-list-type="ol">As realistic and historically accurate as possible. I hate the idea of stagecoaches in something that looks like it took place in 1368 AD.</li> <li data-xf-list-type="ol">I’d like it to have some grounding so I know what, generally, to expect.</li> <li data-xf-list-type="ol">This is fantasy - why does it have to look like anything historical?</li> <li data-xf-list-type="ol">I don’t care. I’d have fun with any approach</li> </ol><p><span style="color: #000000"><span style="font-family: 'Arial'">4. How serious should the game experience be?</span></span></p><p></p><ol> <li data-xf-list-type="ol">Completely serious. Our characters are fighting for their lives.</li> <li data-xf-list-type="ol">Somewhat - but even the Fellowship had time for some levity on their journey.</li> <li data-xf-list-type="ol">Inside jokes and silly names make the game more enjoyable.</li> <li data-xf-list-type="ol">I don’t care. I’d have fun with any approach</li> </ol><p><span style="color: #000000"><span style="font-family: 'Arial'">5. Should continuous boldness be rewarded or punished?</span></span></p><p></p><ol> <li data-xf-list-type="ol">Rewarded. This is our game and we should be able to attack and kill anything in our way</li> <li data-xf-list-type="ol">Balanced. Sometimes we should face things so powerful the smart thing is to move on or hide and wait for another day.</li> <li data-xf-list-type="ol">Punished. The world should be dangerous and we should respect that.</li> <li data-xf-list-type="ol">I don’t care. I’d have fun with any approach</li> </ol><p><span style="color: #000000"><span style="font-family: 'Arial'">6. How much freedom should the characters have in choosing their adventures?</span></span></p><p></p><ol> <li data-xf-list-type="ol">Total. We should be able to move wherever we please and a good GM should be ready and willing to improvise.</li> <li data-xf-list-type="ol">Some. The GM should have some things prepared but roll with the punches if we stray.</li> <li data-xf-list-type="ol">None. The best adventures are when the GM plans and adventure and sets us up to take it on.</li> <li data-xf-list-type="ol">I don’t care. I’d have fun with any approach</li> </ol><p><span style="color: #000000"><span style="font-family: 'Arial'">7. Should players be heroes of light in a dark world (or vice versa)?</span></span></p><p></p><ol> <li data-xf-list-type="ol">Absolutely. The game world should be black and white and we are the good guys. Like Frodo vs Mordor (or maybe once in a while we are on the bad guys)</li> <li data-xf-list-type="ol">Somewhat. A good vs evil backdrop is helpful but everything should not be about that.</li> <li data-xf-list-type="ol">No. The real world has no real good vs evil and the game world should have the same shades of grey.</li> <li data-xf-list-type="ol">I don’t care. I’d have fun with any approach</li> </ol><p><span style="color: #000000"><span style="font-family: 'Arial'">8. How much actual role playing do you like in a session?</span></span></p><p></p><ol> <li data-xf-list-type="ol">Lots. I’d prefer most interactions were done via in-character role playing?</li> <li data-xf-list-type="ol">Some. Now and again is fine but I don’t want an entire night of people talking in-character to each other.</li> <li data-xf-list-type="ol">Little. I like to solve puzzles and/or fight monsters. I am not really interested in speaking in-character.</li> <li data-xf-list-type="ol">I don’t care. I’d have fun with any approach</li> </ol><p><span style="color: #000000"><span style="font-family: 'Arial'">9. How important is it that players make in-game decisions as a group?</span></span></p><p></p><ol> <li data-xf-list-type="ol">Very important. We should all make decisions that maximizes the team as a whole.</li> <li data-xf-list-type="ol">Somewhat important. People should play how they want as long as we don’t have a group of 8 elven wizards.</li> <li data-xf-list-type="ol">Not important. Everyone should play how they want without worrying about what is best for the group and we will muddle through together.</li> <li data-xf-list-type="ol">I don’t care. I’d have fun with any approach</li> </ol><p><span style="color: #000000"><span style="font-family: 'Arial'">10. Which of the above the above questions is the most important to you?</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p></blockquote><p></p>
[QUOTE="VictorTheVictorious, post: 6211701, member: 6750938"] I've enjoyed reading the various questionnaires GMs have provided to players before the start of a new game. I think, as a GM, managing expectations (both your own and the players) can help make a great experience. I have cobbled together and adjusted some of the best questions I've seen and invented a few of my own to make my own custom ten questions to ask players before you start a campaign or game. I hope someone finds them useful. Oh - BTW - in the interest of transparency I answered: BACBBBDCD2 [COLOR=#000000][FONT=Arial]1. What sort of tone do you like?[/FONT][/COLOR] [LIST=1] [*]Gritty and realistic with local details. Where are we going and how should we get there? What will we eat on the way? Where do we sleep on the way? [*]I like a balanced tone. Sometimes get into the details - sometimes let’s not worry about it. [*]Cinematic. Let’s play out the big things and gloss over the details. Teleport me to the dungeon where I can start killing things. I have no interest in the three days it takes for us to get there. [*]I don’t care. I’d have fun with any approach [/LIST] [COLOR=#000000][FONT=Arial]2. How do you feel about the world or setting you play in?[/FONT][/COLOR] [LIST=1] [*]I want to interact with a world that feels real. Give me any background stuff to read so I know how my character fits in and I will make it happen. [*]I appreciate a deep setting but do not want to be burdened with learning it outside of game time. [*]I don’t care who the king is. My character might but I don’t need to know. Settings are for GMs to navigate but boring for players. [*]I don’t care. I’d have fun with any approach [/LIST] [COLOR=#000000][FONT=Arial]3. How historically accurate would you like the setting you play in to be?[/FONT][/COLOR] [LIST=1] [*]As realistic and historically accurate as possible. I hate the idea of stagecoaches in something that looks like it took place in 1368 AD. [*]I’d like it to have some grounding so I know what, generally, to expect. [*]This is fantasy - why does it have to look like anything historical? [*]I don’t care. I’d have fun with any approach [/LIST] [COLOR=#000000][FONT=Arial]4. How serious should the game experience be?[/FONT][/COLOR] [LIST=1] [*]Completely serious. Our characters are fighting for their lives. [*]Somewhat - but even the Fellowship had time for some levity on their journey. [*]Inside jokes and silly names make the game more enjoyable. [*]I don’t care. I’d have fun with any approach [/LIST] [COLOR=#000000][FONT=Arial]5. Should continuous boldness be rewarded or punished?[/FONT][/COLOR] [LIST=1] [*]Rewarded. This is our game and we should be able to attack and kill anything in our way [*]Balanced. Sometimes we should face things so powerful the smart thing is to move on or hide and wait for another day. [*]Punished. The world should be dangerous and we should respect that. [*]I don’t care. I’d have fun with any approach [/LIST] [COLOR=#000000][FONT=Arial]6. How much freedom should the characters have in choosing their adventures?[/FONT][/COLOR] [LIST=1] [*]Total. We should be able to move wherever we please and a good GM should be ready and willing to improvise. [*]Some. The GM should have some things prepared but roll with the punches if we stray. [*]None. The best adventures are when the GM plans and adventure and sets us up to take it on. [*]I don’t care. I’d have fun with any approach [/LIST] [COLOR=#000000][FONT=Arial]7. Should players be heroes of light in a dark world (or vice versa)?[/FONT][/COLOR] [LIST=1] [*]Absolutely. The game world should be black and white and we are the good guys. Like Frodo vs Mordor (or maybe once in a while we are on the bad guys) [*]Somewhat. A good vs evil backdrop is helpful but everything should not be about that. [*]No. The real world has no real good vs evil and the game world should have the same shades of grey. [*]I don’t care. I’d have fun with any approach [/LIST] [COLOR=#000000][FONT=Arial]8. How much actual role playing do you like in a session?[/FONT][/COLOR] [LIST=1] [*]Lots. I’d prefer most interactions were done via in-character role playing? [*]Some. Now and again is fine but I don’t want an entire night of people talking in-character to each other. [*]Little. I like to solve puzzles and/or fight monsters. I am not really interested in speaking in-character. [*]I don’t care. I’d have fun with any approach [/LIST] [COLOR=#000000][FONT=Arial]9. How important is it that players make in-game decisions as a group?[/FONT][/COLOR] [LIST=1] [*]Very important. We should all make decisions that maximizes the team as a whole. [*]Somewhat important. People should play how they want as long as we don’t have a group of 8 elven wizards. [*]Not important. Everyone should play how they want without worrying about what is best for the group and we will muddle through together. [*]I don’t care. I’d have fun with any approach [/LIST] [COLOR=#000000][FONT=Arial]10. Which of the above the above questions is the most important to you?[/FONT][/COLOR] [COLOR=#000000][FONT=Arial] [/FONT][/COLOR] [/QUOTE]
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