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General Tabletop Discussion
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So...what type of game do you guys want to play?
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<blockquote data-quote="steenan" data-source="post: 6214450" data-attributes="member: 23240"><p>There are several playstyles that I like. I usually try to mix - like, playing a campaign in one mode, and sometimes one-shots in other.</p><p></p><p>One style is character-driven, exploratory and intense:</p><p>BBCBBACAC6</p><p>6 - Game should be driven by players' ideas and their characters' backgrounds, not by a pre-planned story. But players should play their characters in coherent and interesting way, not act randomly.</p><p>7 - There is light and there is darkness, but it's players' job to decide which is which, not GM's or setting book's. But I want meaningful moral contrasts, not uniform grey.</p><p>8 - Role playing as "portraying my character", which is not equivalent to "in-character conversation"</p><p>9 - Everybody decides for themselves. But everybody also takes care of other players' fun. I dislike party-think, but backstabbing or playing solo while others wait is even worse. Keep the level of conflict between characters high enough to be interesting, but low enough to not be disrupting.</p><p></p><p>Another is heroic, cinematic and action-focused:</p><p>CCCBABBBB5</p><p>6 - There is a central conflict that the players are expected to engage. How they do it is their choice.</p><p>7 - It's less about good vs evil. More about "it's clear who are the heroes - the PCs". </p><p></p><p>And the third is very tactical:</p><p>BCCCBBBCA9</p><p>8,9 - It's much less "what my character would do" than "what we, as a team, should do to succeed".</p></blockquote><p></p>
[QUOTE="steenan, post: 6214450, member: 23240"] There are several playstyles that I like. I usually try to mix - like, playing a campaign in one mode, and sometimes one-shots in other. One style is character-driven, exploratory and intense: BBCBBACAC6 6 - Game should be driven by players' ideas and their characters' backgrounds, not by a pre-planned story. But players should play their characters in coherent and interesting way, not act randomly. 7 - There is light and there is darkness, but it's players' job to decide which is which, not GM's or setting book's. But I want meaningful moral contrasts, not uniform grey. 8 - Role playing as "portraying my character", which is not equivalent to "in-character conversation" 9 - Everybody decides for themselves. But everybody also takes care of other players' fun. I dislike party-think, but backstabbing or playing solo while others wait is even worse. Keep the level of conflict between characters high enough to be interesting, but low enough to not be disrupting. Another is heroic, cinematic and action-focused: CCCBABBBB5 6 - There is a central conflict that the players are expected to engage. How they do it is their choice. 7 - It's less about good vs evil. More about "it's clear who are the heroes - the PCs". And the third is very tactical: BCCCBBBCA9 8,9 - It's much less "what my character would do" than "what we, as a team, should do to succeed". [/QUOTE]
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So...what type of game do you guys want to play?
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