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So what you want isn't in the Core - how many books do you want?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5772519" data-attributes="member: 710"><p>If people really want something like a new OGL and SRD for the next edition, doesn't that imply that there is need for a lot of books? All the 3PP books, WotC books.</p><p></p><p></p><p>I would try to organize things by tiers of play: </p><p></p><p></p><p><strong>Starter</strong> Covers Levels 1-3, 4 or 5 (however much we can squeeze in). </p><p>Will probably be presented as single starter box. It should provide enough material to get you going.</p><p></p><p>Low complexity overall. We do not have a distinction between classes and races yet. Feats, Talents or Powers and similar concepts are not explained, just represented as something a character has or hasn't and only explained in what they do for that particular character, without attempting to generalize and explain the underyling principles. </p><p></p><p>What the starter sets lacks in complexity, it should make up in style and flavor. The adventurers really have to be written well. The pages must ooze flavor. But it must also contain all the stuff that needs to be known to play the game in a short-hand, easy to reference format.</p><p></p><p><strong>Basic:</strong> Covers Level 1-10. </p><p>Adds overall complexity. We get introduced to race + class, feats, skills, talents, powers and what else our system includes in the core as seperatable concepts. We get a host of new races and classes.</p><p></p><p>If we can make it possible, this should be just one book, including material for players and DMs and monsters. We "only" need to cover 10 levels, after all.</p><p></p><p><strong>Advanced</strong>: Covers Level 1-20. </p><p>Adds more complex options and a new range of levels. Multiclassing,</p><p>Save or Die, Grim & Gritty, Paragon Paths, Intelligent Magical Items, Artifacts, World-Building.</p><p>This part may actually include more material. For example, I could imagine the "Advanced Dungeons Master Guide" to be a seperate book, as it contains considerable rules and guidelines on how to create communities, organizations and cities, that just have no place in a different book. </p><p></p><p><strong>Expert</strong>: Covers Level 1-30: Adds more complex options, and even the most oddball things. Psionics, Epic Destinies, Gods. Variant Cosmologies. Alternate magic systems. </p><p></p><p><strong>Supplements</strong>: </p><p>Supplements will exist in various forms, from WotC and 3PP following the new license. They should ideally denote whether they cover basic, advanced or expert topics. (Some books may cover all - if you want to make a book about a new setting). </p><p></p><p><strong>Core: </strong></p><p><strong></strong>The core of the system. This is our equivalent to the 3.x SRD. Minus the monsters, minus the specific classes, minus the specific races. It may actually be available online (for free?), and can be re-used for games that can be denoted "compatible for play with D&D".</p><p>The core may not even be available as a rulebook on its own, beause it is too abstract, to unspecific. But it's the design guideline for everything else you build. It's the design bible for the new edition.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5772519, member: 710"] If people really want something like a new OGL and SRD for the next edition, doesn't that imply that there is need for a lot of books? All the 3PP books, WotC books. I would try to organize things by tiers of play: [B]Starter[/B] Covers Levels 1-3, 4 or 5 (however much we can squeeze in). Will probably be presented as single starter box. It should provide enough material to get you going. Low complexity overall. We do not have a distinction between classes and races yet. Feats, Talents or Powers and similar concepts are not explained, just represented as something a character has or hasn't and only explained in what they do for that particular character, without attempting to generalize and explain the underyling principles. What the starter sets lacks in complexity, it should make up in style and flavor. The adventurers really have to be written well. The pages must ooze flavor. But it must also contain all the stuff that needs to be known to play the game in a short-hand, easy to reference format. [B]Basic:[/B] Covers Level 1-10. Adds overall complexity. We get introduced to race + class, feats, skills, talents, powers and what else our system includes in the core as seperatable concepts. We get a host of new races and classes. If we can make it possible, this should be just one book, including material for players and DMs and monsters. We "only" need to cover 10 levels, after all. [B]Advanced[/B]: Covers Level 1-20. Adds more complex options and a new range of levels. Multiclassing, Save or Die, Grim & Gritty, Paragon Paths, Intelligent Magical Items, Artifacts, World-Building. This part may actually include more material. For example, I could imagine the "Advanced Dungeons Master Guide" to be a seperate book, as it contains considerable rules and guidelines on how to create communities, organizations and cities, that just have no place in a different book. [B]Expert[/B]: Covers Level 1-30: Adds more complex options, and even the most oddball things. Psionics, Epic Destinies, Gods. Variant Cosmologies. Alternate magic systems. [B]Supplements[/B]: Supplements will exist in various forms, from WotC and 3PP following the new license. They should ideally denote whether they cover basic, advanced or expert topics. (Some books may cover all - if you want to make a book about a new setting). [B]Core: [/B]The core of the system. This is our equivalent to the 3.x SRD. Minus the monsters, minus the specific classes, minus the specific races. It may actually be available online (for free?), and can be re-used for games that can be denoted "compatible for play with D&D". The core may not even be available as a rulebook on its own, beause it is too abstract, to unspecific. But it's the design guideline for everything else you build. It's the design bible for the new edition. [/QUOTE]
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So what you want isn't in the Core - how many books do you want?
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