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General Tabletop Discussion
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So whatever happened to the Tactics Variant/Module or Whatever
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<blockquote data-quote="Tony Vargas" data-source="post: 7637713" data-attributes="member: 996"><p>It's in the DMG, it emphasizes the grid, including flanking, adds /facing/ of all things, and lets anyone mark (or maybe that's a separate variant?).</p><p></p><p>Anyway, it credibly delivers the "grid dependence/tactical-boardgame" people who didn't like 4e complained about.</p><p></p><p>They did seem to be working primarily from criticisms of 4e. </p><p></p><p> 2 & 3 prettymuch go together.</p><p></p><p>There also really was this claim, Zard alluded to, above, that players with different favorite editions could sit at the same table, playing characters that evoked what they like best about their edition of choice. It seemed an over-ambitious pipe-dream, at the time, and that seeming was borne out. Rather, the 5e Empowered DM can make 5e feel something like his favorite edition - especially if that edition was TSR-era - /absolutely including the way he ran said edition, with all the variants & assumptions and whatnot that made it uniquely awesome for his group, back in the day/.</p><p></p><p>(And, I do think 5e is kitbash-friendly enough to just turn on MCing, Feats, and add Feats, de-facto PrCs, reams of spells, make/buy rules, etc, and get it back to something like the early WotC era, 3.0/3.5, though it'd be a lot of up-front work, and y'know, PF is right there, so why bother?)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7637713, member: 996"] It's in the DMG, it emphasizes the grid, including flanking, adds /facing/ of all things, and lets anyone mark (or maybe that's a separate variant?). Anyway, it credibly delivers the "grid dependence/tactical-boardgame" people who didn't like 4e complained about. They did seem to be working primarily from criticisms of 4e. 2 & 3 prettymuch go together. There also really was this claim, Zard alluded to, above, that players with different favorite editions could sit at the same table, playing characters that evoked what they like best about their edition of choice. It seemed an over-ambitious pipe-dream, at the time, and that seeming was borne out. Rather, the 5e Empowered DM can make 5e feel something like his favorite edition - especially if that edition was TSR-era - /absolutely including the way he ran said edition, with all the variants & assumptions and whatnot that made it uniquely awesome for his group, back in the day/. (And, I do think 5e is kitbash-friendly enough to just turn on MCing, Feats, and add Feats, de-facto PrCs, reams of spells, make/buy rules, etc, and get it back to something like the early WotC era, 3.0/3.5, though it'd be a lot of up-front work, and y'know, PF is right there, so why bother?) [/QUOTE]
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So whatever happened to the Tactics Variant/Module or Whatever
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